Inertial interpolation by human muscle values.
Interpolate with the properties of the HumanPose class.
All muslces
are interpolated by float, bodyPosition
and bodyRotation
are interpolated by Vector3 and Quaternion.
Note
This project is for learning and experimental purposes. Please note that it is not designed to be implemented as-is in games, etc.
Set animation clip to AnimClipA and AnimClipB. Pressing A
or B
key toggles animation.
MuscleInertialization calculates animation differences with LateUpdate. If bone dynamics or similar is used, script execution order must be changed so that it is evaluated after MuscleInertialization.