(WIP) compiler and decompiler pair for GH3 in-game scripts
The compiler supports a large subset of the operations available in GH3 in-game scripts; you can find full details of the syntax here.
The operations not yet supported are:
- Random (
0x2F
) - Random2 (
0x37
) - RandomRange (
0x30
) - RandomRange2 (
0x38
) - RandomNoRepeat (
0x40
) - RandomPermute (
0x41
) - @ (
0x31
) - useheap (
0x45
) - #<string>
These are unimplemented for various reasons:
- The random operations have unknown operands
- The purpose of
@
and#<string>
are both still unknown. - The context in which
useheap
should appear is unknown
If you find a script using any of the above opcodes, please open an issue or otherwise contact me so I can look into them!
The decompiler will be coming soon.