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Releases: Yarden-zamir/ProjectGear

v1.3.0 - The Great Decluttering

18 Jun 22:49
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Project Gear 1.3.0 Prelimary Changelog:

The Great Decluttering:

Project Gear has existed for over two years now. Every major update seems to complete two tasks and create two more. This hydra of a content cycle needs to be slain if we ever want to release this pack.

To kick development back into high gear, I want to start a new project: The Great Decluttering.

The goal is simple. I want to remove content that doesn't add to the core experience, especially if that content is only half done or needs some tweaking. Until this project is complete, I will not be adding any new features to the pack.

Major mods and features getting removed:

  1. Finite water:

There are very few engaging ways to automate water. This mod turned out to be more of an early game annoyance than a real automation puzzle.

  1. Nuclearcraft:

Unfortunately this mod's progression is not a fit for the pack. It has a strong reliance on magic blocks.

Designing reactors is fun, but that's a small part of the mod.

Getting the mod to work well with the pack would require an enormous amount of machine recipe changes.

  1. Mystcraft:

Custom Mystcraft ages accessible via custom portals is something I've dreamed of adding to a modpack since I saw the Forgecraft crew play with the mod back in Minecraft 1.6.4.

Project Gear is not that pack. Mystcraft is an adventure-focused mod, and Project Gear is all about automation.

Getting this just the way I wanted would require hours and hours of creating custom Mystcraft ages, setting up custom portals, balancing Mystcraft to avoid OP ore ages, and so many other little tweaks.

  1. Practical Logistics 2:

This mod is cool on paper, but I can't find any documentation for it aside from an out of date Youtube video. I doubt many will touch the mod.

  1. ProdigyTech:

This mod is not a good fit for the pack. It tends to encourage boring machine walls. The heat mechanic is interesting on the surface, but trivial to work around in practice.

  1. Steel Production:

The old steel production chain was fun to automate, but gating steel behind something so convoluted isn't in the spirit of the pack.

Nothing in the pack requires more than a few stacks of steel, so there's no reason to actually automate it. Instead it was a do-one-and-forget process.

This also caused some problems early on, such as gating early game Immersive Engineering behind a fairly late game factory.

Instead, I will be adapting this into a 5x ore processing chain. The old fashioned Immersive Engineering steel route is currently enabled.

There may be a less complex custom steel processing chain at some point, but not today.


Mod changes:

-Updated several dozen mods

Removed mods:
-Mystcraft
-Myst Lib
-RandomPortals
-WaterControlExtreme
-Nuclearcraft
-Practical Logistics 2
-Sonar Core
-Automated Redstone - Dropped in favor of Redstone Control
-Waila Harvestability - WAILA hasn't been in the pack for ages

+RedstonePlusPlus - The block rotator has potential
+Stone Catalysts - Makes stones like marble and slate renewable with custom cobble generators
+Item Filters - Powerful item filters
+Redstone Control - A better version of Redstone Control
+Condition Overload - Should encourage some interesting Tinkers' weapon builds
+Chisels and Bits - Inferior to Little Tiles, but it's more well known
+Extra Bit Manipulation - Important C&B addon
+Cosmetic Armor Reworked - I want to see some neat Chisels and Bits armor
+Growthcraft Community Edition - Looks like a perfect fit for the pack
+Waystones - Now that Mystcraft has been removed, we need another early game teleporter.
+Aroma1997's Mining Dimension - Replacement for the Mystcraft mining age
+Simple Void World - Replacement for the Mystcraft void age
+Forgiving Void - A nice quality of life mod for void worlds

Bounty changes:
-Removed the Redstone loot bag as it wasn't very useful
-Removed the compressed sawdust bounty task as it was boring to automate
-Removed ProdigyTech items from bounties as this mod was removed
-Removed Forestry items from bounties as this mod may be removed in the near future
-Added new bounties: Lavawood, necrotic bone, snow block, monster jerky, ectoplasm
-Added a handful of redstone components to the machine loot bag
-Added Waystones' warp stone to explorer bag

Script and Config changes:
-Stone Catalysts can now create quarried stone, abyssal stone, red rock, crag rock and slate
-Tweaked MJ-RF energy convertion ratio of Energy Converters slightly
-Updated some loading screen tips
-Enabled Quark clay generation
-Enabled Quark fairy rings
-Scannable can now detect Magneticraft oil wells with the rare ore upgrade
-Updated the Universal Guide and Omniwrench to include some of the new mods, and remove some old ones
-Quark cave crystals now generate as semi-rare stalactites on the tops of caves

v1.2.3 - Magneticraft, Mystcraft

14 Nov 04:16
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Highlights:

-Magneticraft and Dank Null return
-Four new custom Mystcraft dimensions
-AE2 has been removed
-Improved ore, cave and stone generation
-Lots of new recipes, fixed and balance changes

Why remove AE2?

The goal of the pack is to encourage the player to solve interesting automation puzzles. AE2 unfortunately did not fit with that objective.

While it's fun, it simplified too many challenges. Keep in mind that this is a pack where mods like Buildcraft are often the most effective solution.

Rats, Logistics Pipes, Corporea and Project Red's tube system offer the same high level logistical power if you're willing to learn a more interesting and less powerful mod.

Mods added:
-Yung's Better Caves: It looks better than Worley's Caves
-Dank Null: It's BAAACK!
-Realistic Terrain Generation: The best world generator I'm aware of for 1.12
-Energy Converters: Convert Buildcraft power to RF and back
-Magneticraft: It's getting updated again!
-Buildcraft Ore Processing: An interesting way to get 3 ingots per ore using Buildcraft

Mods removed:
-Worley's Caves: Dropped in favor of Yung's Better Caves
-Vaultopic: Spamming the log multiple times per tick. May add back once it's fixed.
-Applied Energistics 2: Simplifies too many automation puzzles. Logistics Pipes, Rats, and Corporea can do the same thing in a more interesting way.
-Wireless Crafting Terminal: AE2 addon, no longer needed
-AE2WTLib: Wireless Crafting Terminal dependency, no longer needed

Mods updated:

https://gist.github.com/TheDeviantCrafter/bc907b30d10ad529d2702fa7a6c61a2d

Changes:
-Added toolkits to JEI favorites
-Removed Zinc, mithril and other unnecessary ores from the Orechid
-Added Nuclearcraft ores and ruby ore to Orechid Ignem
-Renamed a few files
-Added recipes to Rustic saplings, berries and bee hives
-Created a nether lead ore block
-Nether lead ore now generates in stalactites and veins in the nether with other Nuclearcraft ores
-Removed some old recipe changes that replaced lead ingots with tin in Nuclearcraft recipes
-Added some low level gear recipes to thermionic fabricator
-Assembling Steve's Carts is now instant
-Increased output of the resonant plate arc furnace recipe. It now gives 32 plates (smelting gies 8).
-Oiled leather recipes are now cheaper (1000mb seed oil > 250mb, 5 minutes to dry > 1 minute)
-Crushing packed ice in an Immersive Engineering crusher now gives ice shards with a 1/64 chance of a frozen core.
-Added a text file to /minecraft/scripts that explains how scripts are organized.
-Made Reliquary mob ingredients cheaper, added alternate recipes for some of them.
-Added two more alternate crafting recipes to the Factory Tech plane shifter. It's the only good cross-dimensional item teleporter, so it shouldn't be locked behind one particular mod.
-Enabled Rustic brewing.
-Repairing Worse Solar panels now require copper instead of iron
-Repairing Worse Solar panels is now cheaper when using the Thermionic Fabricator instead of a crafting table
-You can craft PneumaticCraft plastic into Nuclearcraft plastic. Before this hazmat suits were unobtainable.
-Buffed charcoal pit. You now get 2 charcoal per log.
-Removed a recipe that would let you turn stone into 6 other types of stone in a Forestry centrifuge. Ex Nihilo Creatio is the intended way to do this.

Iron Jetpack changes:
-Increased energy effifiency significantly. All jetpacks exept the survivalist jetpack will last for 30 minutes, or 12 minutes when sprinting.
-Nerfed the speed of the explorer jetpack from ludicrus speed down to just fast
-The soldier jetpack is now even more enchantable, making it an effective armor piece.

Four new Mystcraft ages!

https://imgur.com/a/D4xMZCR

(Note: These are currently not accessible in survival mode)

  1. A mountainous landscape with mesas, autumn forests and a deep crimson color.

  2. A winter wonderland with eternal snow, several cold biomes, and a pale pink sky

  3. A purple skylands age inspired by a tropical island

  4. An age designed to mimic The Aether

Ore and stone generation revamped!

https://i.imgur.com/HuLrebF.jpg

Veins of varying sizes now generate in solid rock. These range from tiny deposits containing a dozen ores, to rare but massive veins containing a few thousand.

Ores generate much more frequently in caves when compared to in solid rock, so caving is still highly recommended. These veins are primarily intended for quarries.

Stone generation for all stone types that generate underground has been unified and improved. Instead of mod adding its own stone generation rules, they all use Realistic Ore Generation.

Stones will generate as uncommon but large boulders underground. When you find stone, you'll find a lot of it all at once.

This should make inventory management while mining easier, and should improve performance.

RF Generator changes:
-Doubled the output of Immersive Engineering dynamos
-Doubled the output of Immersive Engineering biodiesel generators. They were already buffed, but are now 4x their default values.
-Doubled the output of Worse Solar panels to 200 RF/t
-Reduced RF output of thermoelectric generator by 75%
-Reduced RF output of Nuclearcraft's RTGs by 50%. Uranium RTGs are not affected.

Magneticraft:
-Disabled the water generator
-Unified Magneticraft's plates. Recipes that use light plates not use Thermal Foundation plates.
-Disabled lead and tungsten ore. Recipes that use them should not use nickel or tin.
-Sieving iron ore no longer gives aluminum as a byproduct
-Magneticraft can process ardite ore

Bounty and lootbag changes:
-Disabled lootbag recycler and lootbag storage blocks
-New bounty: obsidian
-New bounty: brick
-Changed sand bounty to glass
-Changed oiled leather bounty to regular leather
-Changed creosote bottle bounty to treated wood
-Added LV Relay, cactus, and liquid hopper to loot bags
-Removed the magic lootbag, since without Thaumcraft it didn't add much. Added the drops to the explorer's lootbag.
-Removed Fancy Lamps items from loot bags
-Substantially increased the amount of steel, ender pearls, and Reliquary crafting materials found in loot bags

Fixes:
-Fixed nether ores being unsmetable
-Fixed missing copshowium gear recipes
-Fixed incorrect gold brass ratio (3mb gold + 1mb copper > 1mb gold + 3mb copper. The intention of this recipe is to let you save some gold early on.)
-Fixed Extra Trees having no trees
-Fixed electrum ingot machine recipes giving only 1 ingot
-Fixed several recipes requiring AE2 items
-Fixed a duplication glitch

v1.2.2 - New custom main menu!

07 Sep 06:36
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WARNING: AE2 will be removed in the next update! Remove everything from your ME drives, or they will be lost!

Mods removed:
-Thaumcraft - A great mod for another pack. Most of the mod doesn't involve solving puzzles, but instead working around the mod's systems such as research and infusion.
-Bibliocraft - Doesn't really get used, and it eats up a fair amount of RAM.
-Popcorn smelting - It's causing some issues

Mods added:
-Metal Transport - Required to put metal chests in minecarts
-Energy Converters - Convert MJ into RF and back, allowing one energy ecosystem to power the other.
-BC Ore Generation - Complex 3x ore processing using Buildcraft
-Extra Anvils - Dropping a diamond anvil on a mob counts as a player kill
-Glassential - Adds Extra Utilities style glass, great for mob farms
-Nature's Aura - A fairly complex magic mod inspired by Botania

New custom main menu!

https://imgur.com/a/F5CHrai

Credit to Lord Executioner for designing and implementing this.

Changes and Fixes:
-Added a new custom main menu, courtesy of Lord Executioner
-Dozens of script fixes
-Added a casting recipe to the aluminum brass plate
-Added universal guide/wrench to JEI bookmarks
-Fixed a broken steel recipe. You can no longer get steel by mixing steel and iron.
-Added a crafting recipe to Nuclearcraft's wasteland earth
-Disabled all Buildcraft gears
-Fixed the massive but rare ore veins not generating correctly
-Grinding wheat in a Crossroads grindstone gives flour instead of seeds
-Sapphire can be crushed into dust using multiple mods

HOTFIX 1: Fixed duplicate mod jars in Curse export file.

v1.2.1 - Bountiful Update tweaks

17 Aug 03:14
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Mods added:
-Vaultopic - An early game way to search nearby inventories for items

Mods removed:
-Dank Null - Pulled from Curse, and therefor cannot be in packs.
-Ion chests - Doesn't do anything without Iron Chests or Charset Storage
-Waterworks - Other water generators are faster, namely Additional Pipes and Factory Tech
-Platforms - Janky and not compatible with most modded blocks
-NoNausea - Apparently this is worse than regular nausea. It's clientside anyway.
-Refraction - Laggy and not currently being worked on. If it gets updated, I may add it in the future.
-ShetiPhianCore - Unused library mod, was required for Platforms
-Light Bending Additions - Refraction addon
-Model Loader - Unused library mod. Was used by Magneticraft.

Bounty and Lootbag Changes:
-Fixed some loot bags dropping from mobs
-Made magic loot bags slightly rarer
-Added worse solar panel, thermoelectric generator, steel ingot, and iron mechanical component to machine bag
-Tweaked the rarity of several loot bag rewards
-Increased the number of items per loot bag (1-5 > 3-5)
-Removed some difficult to automate items from the bounty task list, most notably all Thaumcraft items
-Added bees wax, honey, meat patties, cheese and logic processors to the bounty list
-Rarer bounties now give substantially better rewards, but are still rare.

-Added items to machine bag:
-Worse solar panel
-Thermoelectric generator
-Steel ingot
-Iron mechanical component
-Buildcraft flood gate
-Auto clicker
-Entity translocator

-Added items to redstone bag:
-Redstone wire connector
-Redstone wire coil

-Added items to exploration bag:
-Sponge
-Packed ice
-Ice
-Lily pad
-Natura, Rustic, Traverse, sapling

-Added items to magic bag:
-Assorted lamps from Fancy Lamps
-Quark runes, tomes and crystals
-Black lotus
-Ghast tear
-Mana in a Bottle
-Steadfast drone or princess
-Golden apple
-Enchanted golden apple
-Aeternalis fuel
-Random Things' lava charm and mob pendulum

Other Changes and Fixes:
-Fixed the Ender Folds jar file being in the wrong location of the Twitch modpack export file
-Increased rat spawn rate slightly (spawn weight 40 > 60). Note that the default is 80.
-Fixed broken tough fabric recipe
-Tough fabric recipe now gives 2 items instead of 1, making wind power cheaper
-The Arcane Base from Fancy Lamps now requires Thaumcraft crystals
-Disabled a broken log > sawdust recipe using the Engineer's hammer
-Fixed being able to purify impure steel using water. It now uses Nuclearcraft oxygen.

Mods updated:
-Buildcraft
-CD4017BE Lib
-Chicken Chunks
-Code Chicken Lib
-Creative Core
-Cyclops Core
-Ender Folds
-Forestry
-Forge Multipart
-FTB Utilities Backups
-Industrial Renewal
-Integrated Dynamics
-Journeymap
-Little Tiles
-Logistics Pipes
-Metal Chests
-Mystcraft
-MysticalLib
-Nuclearcraft
-PneumaticCraft
-Quark
-Random Things
-Random Tweaks
-Realistic Ore Veins
-Reborn Core
-TBone
-Thaumic Restoration
-Translocators

v1.2.0 - The Bountiful Update

06 Aug 06:35
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The Bountiful Update!

Bounty Boards can be crafted or found in villages. Every two minutes, a new bounty will appear.

Each bounty will ask for an easy to automate item such as seared bricks, iron gears, rotten flesh or sugarcane. These tend to be items that you can set up a simple farm for reasonably quickly, and are items you will probably want to automate anyway.

Bounties reward 1-3 loot bags. Unlike most packs with loot bags, these can only be obtained from bounties and don't give random dungeon loot. They come in four types:

-Machine lootbag: Simple machines like pistons, block breakers, conveyor belts and tanks
-Redstone lootbag: Assorted redstone components, mostly from Project Red and Practical Logistics
-Explorer lootbag: Exploration gates items like snow, saplings, slimy dirt, blaze rods and bee hives.
-Magic lootbag: Items from Botania, Thaumcraft and Reliquary

As a simple example of what these bounties may look like, one might ask for 22 iron gears and 200 sand. In exchange you get a redstone bag with some red alloy wire and a few logic gates.

There are three objectives to this system:

  1. Encourage people to automate simple farms, giving some direction early one
  2. Give people the tools needed to quickly set up new factories, instead of spending all their time crafting machines
  3. Solve a common early game problem where getting the first few factories takes forever since you don't have any other infrastructure

Mods added:
-Bountiful
-Lootbags

Changes and fixes:

-Added recipes to several Rustic, Natura and Quark items:

  1. Craft Rustic saplings, Rustic herbs, and Natura saplings in a petal apothacary
  2. Craft Natura berries and Rustic bee hives with an alchemy catalyst
  3. Craft Rustic Natura berry bushes in a crafting table
  4. Craft Quark glowcelium, glowshrooms, brimstone and permafrost in a crafting table
  5. Added another recipe to Quark crystals, this one using Botania

-Reduced rat spawn rate significantly

v1.1.9.3

01 Aug 06:14
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Mods Removed:
-Fast Workbench: Integrated into TBone Lib

Mods Added:
-Logistics Pipes
-Rats
-Storage Drawers Unlimited
-Popcorn Smelting

Changes and Fixes:
-Fixed UniDict being disabled
-Changed how gear crafting recipes are disabled so gears from other mods aren't disabled by mistake
-Crafting TNT now gives 5 instead of 1
-Added a recipe to Nuclearcraft's wastland earth to make it renewable
-Popcorn smelting has a 25% chance to destroy the item you're smelting
-Railcraft chunk loaders no longer require fuel
-Increased the amount of power HV cables can carry

Mods updated:
-AE2 Wireless Terminal Library
-Autoreglib
-Base
-BlockCraftery
-Bookshelf
-Botania Tweaks
-CD4017BE Library
-CleanView
-CoFH Core
-CoFH World
-Vanilla+ Satchels
-Common Capabilities
-Controlling
-CraftTweaker
-Creative Core
-CyclopsCore
-Effortless Building
-Factory Tech
-Fast Workbench
-Flat Colored Blocks
-FTB Lib
-FTB Utilities
-FTB Utilities: Backups
-Guidebook
-In Control
-Incorporeal
-Industrial Renewal
-Integrated Dynamics
-Just Enough Items
-Just Enough Resources
-Lag Goggles
-Librarian Lib
-Little Tiles
-Metal Chests
-Model Loader
-Modular Powersuits
-MrJPTCore
-MysticalLib
-Nuclearcraft
-Numina
-OMLib
-Online Picture Frame
-Open Modular Turrets
-p4445w0rd's Library
-Patchouli
-Pneumaticraft: Repressurized
-Prodigy Tech
-Project Red
-Quark
-Random PSIdeas
-Random Things
-Random Patches
-Random Tweaks
-Realistic Ore Veins
-Refraction
-Forgelin
-Simple Storage Network
-Some Like It Dry
-Steve's Carts
-TellMe
-Thaumcraft
-Thaumic Additions
-Thaumic Bases
-Thaumic Wonders
-Thermal Dynamics
-Thermal Foundation+
-Thermal Innovation
-Tinkers Construct
-Unlimited Chisel Works
-Wirelesss Crafting Terminal
-Worley's Caves
-Worse Solars

v1.1.9.2

29 May 04:55
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Mods added:
-Thaumic Basis (for real this time)

Mods updated:
-Random PSIdeas
-Quark
-Plus TiC
-Natura
-Metal Chests
-McJty Lib
-Mantle
-Integrated Dynamics
-Industrial Renewal
-Cyclops Core
-CraftTweaker
-Common Capabilities
-CD4017BE Lib
-AutoRegLib

Changes and Fixes:
-Ore generation changes:

  1. Gold cave ore in the overworld is more common
  2. Iron cave ore in the overworld is more common
  3. Normal gold ore generation in the nether is more common
  4. Sparse gold ore veins in the nether are more common

-Arc furnace electrode blueprints are now craftable
-Caves are now 50% bigger
-Fixed graphite electrodes breaking instantly
-Reduced milk required for calcium sulfate
-Fermenter and squeezer now require half as much power
-Added alternate click machine recipe that uses tech instead of exploration gated resources
-Windmill now require less hemp to make (386 > 64) but slightly more treated wood (40 > 64)
-Made life aggregators cheaper and added a non-Botania recipe
-Fixed calcium sulfate not being craftable in an arc furnace
-You can now crush sand to dust in other machines
-Basic jetpacks no longer require aerothium
-Guano can now be used as a furnace fuel, smelting 24 items
-Manual rolling machine no longer requires gears

v1.1.9.1

23 May 22:42
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Mods added:
-Thaumic Bases
-Thaumic Wonders

Changes and fixes:
-Fixed red alloy and electrotine ingots taking WAY too long in an alloy kiln.
-Buffed Worse Solars drastically (2 > 100 RF/t). This should make them better than other truly passive power generators.
-Apathetic mobs now fight back when attacked
-Fixed vanilla bosses not being hostile. All bosses are now hostile even on easy difficulty.
-Disabled the custom recipe for the Industrial Renewal safety belt. It used to be equivilant to diamond armor, but it has been nerfed, so the custom recipe isn't needed.

v1.1.9

23 May 04:36
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Removed mods:
-Minecoprocessors - Too niche, can't do anything Open Computers can't
-Mekanism - Not interesting to automate
-Magneticraft - Not interesting to automate
-Loot Tweaker - I never ended up using it
-Chisels and Bits - Little Tiles is better
-Extra Bit Manipulation - Chisels and Bits addon
-Modular Item Frame - Hasn't been updated in ages
-Simulsax Transtructors - Effortless Building is better

Added mods:
-Ender Folds
-Automated Redstone
-Effortless Building

Updated a lot of mods

Updated Forge

Changes and Fixes:

-Worldgen performance changes:

  1. Stones such as diorite, red rock and marble now generate using Realistic Ore Veins. This should cut down on cascading worldgen issues.
  2. Disabled several unbalanced Mystcraft pages including liquid death
  3. Disabled the Huge Trees Mystcraft page because it causes immense lag
  4. Halved Quark spelotheum spawn rate to reduce cascading worldgen lag
  5. Halved frequency of Thaumcraft crystal veins to reduce cascading worldgen lag

-Added two steel processing chains. One using Botania and one using Crossroads+Factory Tech.
-Enabled and disabled a lot of Thermal Foundation tools so that only the obtainable ingots can be made into tools. Disabled all alloy tools except steel since they're not very important.
-Disabled the entire butterfly module from Forestry for performance reasons
-RFTools powercells now lose large amounts of power beyond 20 blocks
-Enabled CraftTweaker documentation in Crossroads manual
-Fixed CoFH World not replacing all vanilla worldgen
-Enabled hardened fluiducts, hardened servos and filters
-Fixed the Athame recipe. It now uses quartz instead of silver.
-Fixed several recipes that used lead, silver or aluminum
-Bosses are now always hostile, even on easy difficulty
-Ender Fold destination blocks are now unbreakable
-You can craft coils, redstone servos and tool casings in a thermionic fabricator, which gives twice as many items
-You can craft iron, gold, copper, tin and nickel plates in a thermionic fabricator
-Increased the contrast of the coarse gravel texture
-Reworked Modular Powersuits recipes. They now require steel plates, steel ingots, electrum, and a few more exotic items such as engineering processors.
-Zombies now have a rare change to drop steel ingots, but only if killed by a REAL player. Fake players will not work.
-Water wheels, thermoelectric generators and AE2 presses no longer require steel. This means it's not needed for any early game tech.

v1.1.8

09 Apr 22:00
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Added mods:
-Chisel
-Unlimited Chisel Works
-Ex Nihilo Creatio
-Little Tiles
-Practical Logistics 2
-Online Picture Frame
-Better mobGriefing Gamerule
-FTB Backups
-Phosphor
-Numina

Removed mods:
-Charset Storage
-Charset Crafting
-Charset Lib
-Charset Tablet
-Worse Barrels
-Sign Picture
-EZ Storage 2
-No Endermen Pickup
-Logistics Pipes

Updated mods:
-Apathetic Mobs
-Apple Core
-Better Builders Wands
-Buildcraft
-Chisels and Bits
-Common Capabilities
-CraftTweaker
-Creative Core
-Cyclops Core
-Factory Tech
-FTB Lib
-FTB Utilities
-Hammer Core
-Integrated Dynamics
-Immersive Cables
-Immersive Engineering
-Just Enough Items
-Just Enough Resources
-Little Tiles
-Loot Tweaker
-Mantle
-Mekanism
-Mod Tweaker
-Modular Powersuits
-Not Enough IDs
-NuclearCraft
-Placebo
-Railcraft
-Random Things
-Random Patches
-Reborn Core
-Thaumic Additions
-Thaumic JEI
-Thaumic Restoration
-Thermal Dynamics
-Tinkers JEI
-Tinkers Construct
-Tip The Scales
-Worse Solars

Changes and fixes:

Ex Nihilo Creatio changes:

  1. Disabled most sieving recipes, including, leaves, ores and default pebbles pebbles
  2. Created pebbles with Content Tweaker for various rock types (limestone, marble, basalt, abyssal, quarried, slate, red rock, crag rock, sky stone, diorite, granite, andesite)
  3. Created a new coarse gravel block which can be made by crushing Quark's sturdy stone. The Factory Tech drill grinder gives 2, the Immersive Engineering crusher gives 1 with a 50% chance of gravel, and the Integrated Dynamics squeezer gives 1 plus 50mb of liquid dirt.
  4. Sieving coarse gravel gives every type of pebbles
  5. 4 pebbles can be crafted into a block of the same type. For example, 4 sky stone pebbles gives 1 sky stone block.
  6. Disabled all meshes except string, Ex Nihilo pebbles, and silver/osmium/lead/aluminum/platinum items
  7. Infested leaves no longer spread, but always drop string. This is mostly to stop people from accidentally trashing a forest.
  8. Changed which items can be melted into lava to make that more interesting
  9. You can get more seeds from sieving dirt

Iron Jetpacks changes:
-Added a Soldier Jetpack with default stats, except with better armor and enchantability.
-Nerfed the sprint speed multiplier of all jetpacks
-Buffed default horizontal speed of Explorer Jetpack
-Buffed the default vertical speed of the Cloudrider Jetpack

Chisel changes:
-Disabled Chisel stone generation
-The Auto Chisel now requires power
-Increased diamond chisel durability by a factor of 10
-Disabled the chiseling of stone bricks > mossy stone bricks

Other changes and Fixes:
-Buffed the Open Blocks sprinkler fairly dramatically
-Making red alloy ingots in the arc furnace now requires less RF
-Making red alloy ingots requires less redstone (4 > 8). It's not 1 redstone per red alloy wire.
-Disabled Practical Logistics sapphire ore generation
-Added recipes to Practical Logistics sapphire
-Melting grout in a smeltery gives more stone (1 > 4 ingots)
-Added 3 new recipes to the dimensional shifter. It's no longer gated behind Factory Tech.
-Added an alternative conveyor belt recipe that uses paper instead of leather
-Buffed Quark endermite burrowing. Endermite will now always burrow into purpur if able, turning into shulkers.
-Fixes Immersive Engineering tesla coil requiring aluminum
-Fixed recipe conflict between Magneticraft pneumatic press blueprint and Prodigy Tech circuit blueprint
-Fixed broken certus quartz elven trade recipe. It used to require a mana diamond, which would turn into dragonstone. It now uses a regular diamond instead.
-Added a shapeless recipe to turn Thaumcraft blass plates into ContentTweaker aluminum brass plates and back.
-Fixed a metal press recipe conflict between steel rods and Tinkers' steel tool rods.
-Disabled several unbalanced Mystcraft liquid pages, such as liquid metals and Thaumcraft liquid death