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Configuration
YTG123 edited this page Jan 28, 2021
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This page explains all the configuration options in Manhunt and how to use them. The format will be like so:
-
optionName
- User Friendly name- Type
- Description
- Default
Tip: If you want IDE suggestions when editing/creating a Manhunt configuration file, set the $schema
field of the file to https://raw.githubusercontent.com/YTG1234/schemas/main/schemas/manhunt/config.json
-
compassBehaviour
- Compass Behaviour- Enum (
UPDATE
orUSE
) - This option determines when the compass will update.
UPDATE
means every tick, whileUSE
updates when a hunter sneaks+uses a compass (Shift+Right Click in default keybinds). USE
- Enum (
-
damageBehaviour
- Damage Behaviour- Enum (
KILL
,DAMAGE
) - This option determines how the speedrunner can die.
DAMAGE
means that the speedrunner dies when taking any amount of damage from a hunter, andKILL
is like normal vanilla Minecraft. KILL
- Enum (
-
giveCompassWhenSettingHunters
- Enforce Compass Upon Hunters- Boolean (
true
orfalse
) - This option determines if a compass is given to the hunters when adding a hunter to the list. Also, the compass is forced upon the 9th hotbar slot in the hunters' inventory. And, if this option is enabled, no compass will drop when a hunter is killed.
true
- Boolean (
-
disabledDimensions
- Disabled Compass Dimensions- List of Strings (array in Json)
- All dimennsion identifiers inside the list will disable all hunters' compasses if the speedrunner is in them. For example, if it's set to
["minecraft:the_nether"]
, the compass will not work if the speedrunner is in the nether. -
[]
(empty)
-
highlightSpeedrunner
- Highlight Speedrunner- Boolean (
true
orfalse
) - If
true
, the speedrunner will receive the glowing effect. Iffalse
, everything happens as normal. false
- Boolean (