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convert to dynamic rendering over render passes
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#pragma once | ||
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namespace Vixen { | ||
enum class LoadAction; | ||
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enum class StoreAction; | ||
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struct AttachmentInfo { | ||
LoadAction loadAction; | ||
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StoreAction storeAction; | ||
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VkImageLayout layout; | ||
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VkImageView loadStoreTarget; | ||
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VkImageView resolveTarget; | ||
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glm::vec4 clearColor; | ||
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float clearDepth; | ||
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uint32_t clearStencil; | ||
}; | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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namespace Vixen { | ||
enum class LoadAction { | ||
Load, | ||
Clear, | ||
DontCare | ||
}; | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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namespace Vixen { | ||
struct Rectangle { | ||
float x; | ||
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float y; | ||
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float width; | ||
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float height; | ||
}; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
#pragma once | ||
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namespace Vixen { | ||
enum class StoreAction { | ||
Store, | ||
Resolve, | ||
StoreAndResolve, | ||
DontCare | ||
}; | ||
} |
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