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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
public class ColorBox : MonoBehaviour | ||
{ | ||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
|
||
} | ||
|
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// Update is called once per frame | ||
void Update() | ||
{ | ||
|
||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.UI; | ||
using UnityEngine.UIElements; | ||
|
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public class DetailPage : MonoBehaviour | ||
{ | ||
public InputField titleText, contentText; | ||
public GameObject colorBoxRed,colorBoxOrange,colorBoxGreen; | ||
|
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public SchedulePage schedulePage; | ||
|
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private ScheduleItem bindingScheduleItem; | ||
private string boxColorString; | ||
private Color boxColor=Color.white; | ||
|
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public void SetBoxColor(string colorName) | ||
{ | ||
switch (colorName) | ||
{ | ||
case "red": | ||
colorBoxRed.SetActive(true); | ||
colorBoxOrange.SetActive(false); | ||
colorBoxGreen.SetActive(false); | ||
boxColor = new Color(1f,0.5f,0.5f,0.5f); | ||
boxColorString = "red"; | ||
break; | ||
case "orange": | ||
colorBoxRed.SetActive(false); | ||
colorBoxOrange.SetActive(true); | ||
colorBoxGreen.SetActive(false); | ||
boxColor = new Color(1f, 0.5f, 0f,0.5f); | ||
boxColorString = "orange"; | ||
break; | ||
case "green": | ||
colorBoxRed.SetActive(false); | ||
colorBoxOrange.SetActive(false); | ||
colorBoxGreen.SetActive(true); | ||
boxColor = new Color(0.5f, 1f, 0.5f, 0.5f); | ||
boxColorString = "green"; | ||
break; | ||
} | ||
} | ||
|
||
public void SetContent(string title,string content,string color,ScheduleItem scheduleItem) | ||
{ | ||
titleText.text = title; | ||
contentText.text = content; | ||
bindingScheduleItem = scheduleItem; | ||
switch (color) | ||
{ | ||
case "red": | ||
colorBoxRed.SetActive(true); | ||
colorBoxOrange.SetActive(false); | ||
colorBoxGreen.SetActive(false); | ||
break; | ||
case "orange": | ||
colorBoxRed.SetActive(false); | ||
colorBoxOrange.SetActive(true); | ||
colorBoxGreen.SetActive(false); | ||
break; | ||
case "green": | ||
colorBoxRed.SetActive(false); | ||
colorBoxOrange.SetActive(false); | ||
colorBoxGreen.SetActive(true); | ||
break; | ||
} | ||
} | ||
|
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public void SetScheduleItemContent() | ||
{ | ||
bindingScheduleItem.SetItemDispalyText(titleText.text,boxColor); | ||
bindingScheduleItem.title = titleText.text; | ||
bindingScheduleItem.content = contentText.text; | ||
bindingScheduleItem.completeness = boxColorString; | ||
boxColor = Color.white; | ||
colorBoxRed.SetActive(false); | ||
colorBoxOrange.SetActive(false); | ||
colorBoxGreen.SetActive(false); | ||
} | ||
|
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public void BackLastPage() | ||
{ | ||
schedulePage.gameObject.SetActive(true); | ||
gameObject.SetActive(false); | ||
} | ||
} |
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