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create material utils to clone off of for cleaner setup #670

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merged 5 commits into from
May 22, 2024

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hanbollar
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@hanbollar hanbollar commented May 18, 2024

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related to #669

Problem

reduce number of overall programs and materials being used in a scene (reduce number of draw calls per renderpass)

Solution

temporary pass to reduce number of overall unique new materials - going to do a cleaner/bigger version of this when we add in a MaterialsManager to actually cache re-used materials better.

Breaking Change

nope

Notes

...


Required to Merge

  • PASS - all necessary actions must pass (excluding the auto-skipped ones)
  • TEST IN HEADSET - main dev-testing-example and any of the other examples still work as expected
    - [ ] VIDEO - if this pr changes something visually - post a video here of it in headset-MR and/or on desktop (depending on what it affects) for the reviewer to reference.
  • TITLE - make sure the pr's title is updated appropriately as it will be used to name the commit on merge
    - [ ] BREAKING CHANGE
    • DOCUMENTATION: This includes any changes to html tags and their components
      • make a pr in the documentation repo that updates the manual docs to match the breaking change
      • link the pr of the documentation repo here: #pr
      • that pr must be approved by @lobau
    • SAMPLES/INDEX.HTML: This includes any changes (html tags or otherwise) that must be done to our landing page submodule as an effect of this pr's updates
      • make a pr in the mrjs landing page repo that updates the landing page to match the breaking change
      • link the pr of the landing page repo here: #pr
      • that pr must be approved by @hanbollar

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render bot commented May 18, 2024

@hanbollar hanbollar changed the base branch from main to sub-main May 20, 2024 17:59
@hanbollar hanbollar merged commit 4303824 into sub-main May 22, 2024
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@hanbollar hanbollar deleted the hb-materials-utils branch May 22, 2024 21:29
@hanbollar
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small - so merging

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