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VisualGMQ/README.md

Hi,看这里 👋

我是VisualGMQ,一个游戏开发新手

  • 🔭 目前在中国杭州,从事游戏开发相关工作
  • 🌱 会一些Vulkan。沉浸于游戏引擎开发和游戏开发
  • 💻 用的最多的语言是C++ Badge,这里是我的一些项目:
    • gecs:C++17 ECS框架,源码借鉴EnTT,API设计借鉴Bevy
    • mirrow:C++17 模板元编程框架,含有静态/动态反射和自动序列化功能
    • rs-cpurenderer:使用rust编写的软渲染
    • NickelEngine:C++17,基于ECS的游戏引擎(施工中)

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  1. NickelEngine NickelEngine Public

    A game engine based on ECS

    57 6

  2. rs-cpurenderer rs-cpurenderer Public

    a cpu/gpu soft renderer in rust

    Rust 59 4

  3. toy2d toy2d Public

    A toy 2D renderder based on Vulkan

    C 94 17

  4. gecs gecs Public

    An ECS framework referenced Bevy-ECS, EnTT

    C++ 28

  5. mirrow mirrow Public

    A TMP utility framework in C++17. Contain dynamic&static reflection and serialization

    C++ 54 7

  6. mine-sweep-SDL2 mine-sweep-SDL2 Public archive

    使用SDL2制作的扫雷游戏

    C++ 5 1