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chore(flame_behaviors): v1.1.0 (#58)
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wolfenrain authored Jan 11, 2024
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6 changes: 6 additions & 0 deletions packages/flame_behaviors/CHANGELOG.md
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# [1.1.0](https://github.com/VeryGoodOpenSource/flame_behaviors/compare/flame_behaviors-v1.0.0...flame_behaviors-v1.1.0) (2024-01-11)

### Features

- add `priority` and `key` to the constructor ([#57](https://github.com/VeryGoodOpenSource/flame_behaviors/pull/57)) ([cc6cb4a](https://github.com/VeryGoodOpenSource/flame_behaviors/commit/cc6cb4a635109a74d5002d7e16d0e5b3d7e0dce6))

# [1.0.0](https://github.com/VeryGoodOpenSource/flame_behaviors/compare/v0.2.0...flame_behaviors-1.0.0) (2023-10-18)

### Breaking Changes
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2 changes: 1 addition & 1 deletion packages/flame_behaviors/pubspec.yaml
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name: flame_behaviors
description: Flame Behaviors applies separation of concerns to game logic in the form of Entities and Behaviors, built by Very Good Ventures.
version: 1.0.0
version: 1.1.0
homepage: https://github.com/VeryGoodOpenSource/flame_behaviors
repository: https://github.com/VeryGoodOpenSource/flame_behaviors
issue_tracker: https://github.com/VeryGoodOpenSource/flame_behaviors/issues
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