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chore: v0.1.1 (#22)
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felangel authored Jun 20, 2022
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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# [0.1.1](https://github.com/VeryGoodOpenSource/flame_behaviors/compare/v0.1.0...v0.1.1) (2022-06-20)

### Bug Fixes

- `PropagatingCollisionBehavior` should also work for non entity components ([#20](https://github.com/VeryGoodOpenSource/flame_behaviors/issues/20)) ([ca5fc6c](https://github.com/VeryGoodOpenSource/flame_behaviors/commit/ca5fc6c2862d58348a7b2a72814f58d370161982))

# [0.1.0](https://github.com/VeryGoodOpenSource/flame_behaviors/compare/v0.0.1-dev.1...v0.1.0) (2022-06-13)

### Bug Fixes
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- initial `flame_behaviors` implementation ([#2](https://github.com/VeryGoodOpenSource/flame_behaviors/issues/2)) ([766ebe6](https://github.com/VeryGoodOpenSource/flame_behaviors/commit/766ebe6f398cdb96e93425d86713760c0664075d))
- make the internal find behavior logic more clear on when it can find something ([#12](https://github.com/VeryGoodOpenSource/flame_behaviors/issues/12)) ([e778b00](https://github.com/VeryGoodOpenSource/flame_behaviors/commit/e778b00c06f0bdd3d973548458402e7a3fa051b1))
- proxy `debugMode` down to individual behaviors ([#9](https://github.com/VeryGoodOpenSource/flame_behaviors/issues/9)) ([eaab29f](https://github.com/VeryGoodOpenSource/flame_behaviors/commit/eaab29f3fd17412072e975bd11ebf2828adf548a))

## 0.0.1-dev.1 (2022-05-04)
2 changes: 1 addition & 1 deletion pubspec.yaml
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name: flame_behaviors
description: Flame Behaviors applies separation of concerns to game logic in the form of Entities and Behaviors, built by Very Good Ventures.
version: 0.1.0
version: 0.1.1
homepage: https://github.com/VeryGoodOpenSource/flame_behaviors

environment:
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