SHOWCASE VIDEO: https://www.youtube.com/watch?v=IcPSfD6RxRs
Alpha Bullsquid & Houndeye: https://www.youtube.com/watch?v=XgtrVgdMFxE
Alien Grunts: https://www.youtube.com/watch?v=1KhB3oeJo0k
Human Sergeants: https://www.youtube.com/watch?v=UsFMmGTkJXE
New Decay Sentry Death Behavior: https://www.youtube.com/watch?v=yeBRbwKEI3A
New Distant Battle Sounds: https://www.youtube.com/watch?v=vfnhFrZkJf8
VERSION: 1.1.0
- Added new NPCs: Alpha Alien Grunt, Alpha Houndeye, Alpha Human Sergeant, Alpha Human Sergeant (Melee)
- Added HD system for future HD extension pack!
- Added 2 new faces for Opposing Force Human Grunts
- Added a unique alpha spit model for Alpha Bullsquid's spit
- Added HL1-style impact effects to the GMan when something hits it
- Added a red laser effect to the Resistance Sentry Gun
- Added green screen flash effect when Nihilanth disappears after death
- Added purple screen flash effect when Gene Worm disappears after leaving through the portal
- Added new Alpha Human Grunt sounds: Call for assistance and when it fires a grenade launcher
- Added danger sight sounds for all humanoid NPCs
- Added some new sounds to Rebels, Barney, and Alyx
- Added more gibs to Alien Grunt
- Added a muzzle flash when Alien Grunt fires
- Added new spawn icons at least half the NPCs!
- Added a new heavy damage flinch animation to all zombies
- Added melee attacks, grenade attack, and call for help on damage animation to Human Sergeant
- Added body drop sound for Tor when it's playing its death animation
- Added 3 types of hornets each with their own properties: Red, Orange, and Alpha
- Added HL1-styled distant explosion sounds for GoldSrc explosions!
- Added new client option to make Combine eyes glow
- Added 20 more metal gibs to the Apache's death
- Added a reload sound for Probe Droid
- Added unique system for Decay Sentry Gun: Upon death it will fall to ground, set off sparks for 5 seconds causing humanoids to run away, and finally it explodes causing damage to all surrounding entities
- Added new particles & decals to Archer's and Gonarch's range attacks
- Added new sounds for Control Sphere
- Added code that ensures Combine turrets always get knocked down when dead (Rare cases still exist where it doesn't!)
- Added completely new model for Mr. Friendly!
- Revamped Gargantua's Flame particles
- Combine turret firing sounds are now properly directional
- Combine Beta soldiers now use Metrocop footstep sounds
- Revamped Voltigores completely to be more on par with the original game
- Alien Grunt's Hornet now spawn exactly at the hornet gun's muzzle
- Osprey now has 5% chance of spawning Robo variant of the grunts and assassins
- Snarks now always play a squeak noise when they jump
- Spore grenades are now considered as grenades by human NPCs
- Improved human sergeant's firing AI and death animations
- Completely revamped distant gunshots of all GoldSrc weapons
- Ivan the Space Biker's health now naturally regenerates like the other important characters
- Shock Trooper now drops its Shock Roach during the death animation
- Revamped Houndeye's barking system
- Security Guard no longer creates blood effects when hit on the helmet, this includes texture decal
- All GoldSrc NPC weapons now give the correct ammo type when picked up by players
- Gonome Gut now uses the correct impact sounds
- The following are now considered dangerous by humans: Gargantua's stomp & flame, hornets, Kingpin's purple orb, Nihilanth's teleport orb, tank shells, rockets, Pitworm's laser hit position
- Auto Replace Changes:
- Added new fun option that allows you to mix GoldSrc and Source NPCs in the Random Replacement option
- Added new fun option that allows you to make all the NPCs allied together against players
- Reorganized the menu
- Fixed Auto Replace creating an error for certain NPCs (Such as Combine APC)
- NPCs will no longer target Black Mesa ceiling/ground turrets when they retracted
- Xen Portal now spawns more types of enemies
- Increased Houndeye's ragdoll weight
- Xen Light's behavior is now more on par with HL1
- Improved ragdoll physics for: Dr. Keller, Tor, Shock Trooper and Pit Drone
- Updated the health of some of the NPCs to better match the original games
- Renamed and cleaned up all the particles
- Fixed GoldSrc decals flickering on most models (Partial fix, some models still cause flickering!)
- Fixed Alpha Bullsquid's eye texture
- Fixed Robo Grunt's eye color effect when speaking
- Fixed Alien Grunt's firing sound not playing every time
- Fixed Robo Grunts firing only one shot with a shotgun while crouching
- Fixed Baby Gargantua using the wrong flame distance values
- Fixed GMan's model lighting issue
- Fixed GMan not talking to the player when other NPCs are around
- Fixed Probe Droid playing Mr. Friendly melee attack sound
- Fixed Security Guard playing its holstering animation on spawn
- Fixed certain sub NPCs not following their parent's custom relations classes, including: Gene Worm's bullseyes, Merkava's rebel gunner, and Osprey's gunners
- Fixed some NPCs created by another NPC not applying custom relation classes, including: Tor's alien grunts, Gene Worm's shock troopers, Snark/Penguin nests, Bradley's human grunts, Gonarch's baby headcrabs, and Osprey's deployed soldiers
- Added new custom sounds from MMod to the Combine Soldier:
- NEW EVENT: Added investigation sounds (when an enemy makes a noise)
- NEW EVENT: Added a chance (1 in 2) of playing specific sounds when it kills the player
- NEW EVENT: Added specific alert sounds when a citizen/rebel is detected
- 2 new radio on sounds
- 3 new radio off sounds
- 9 new idle sounds
- 7 new combat idle sounds
- 5 new sounds when suppressing an enemy with a gun
- 2 new reload sounds
- 3 new sounds when it receives an order from a friendly
- 4 new sounds when it requests for help to friends around it
- 6 new alert sounds (none specific)
- 4 new sounds when alerted by a creature NPC (specific alert)
- 3 new sounds when the player is set as an enemy and is detected (specific alert)
- 1 new sound when the player is set as a friend and is detected
- 2 new sounds when it throws a grenade
- 3 new sounds when a grenade is detected
- 2 new sounds when enemy is lost (NOT killed!)
- 2 new sounds when a medic soldier heals a friendly
- 6 new sounds when it kills an enemy
- 7 new sounds when a friendly dies
- 5 new pain sounds
- 1 new death sound
- Added new custom sounds from MMod to the Metrocops:
- NEW EVENT: Added sounds when another officer is killed
- NEW EVENT: Added specific alert sounds when a citizen/rebel is detected
- NEW EVENT: Added specific alert sounds when a zombie is detected
- NEW EVENT: Added specific alert sounds when a creature NPC is detected
- NEW EVENT: Added specific alert sounds when an enemy player is detected
- NEW EVENT: Added specific alert sounds when an enemy player is detected while in a vehicle
- NEW EVENT: Added sounds when the enemy is lost (Not killed!)
- NEW EVENT: Added sounds when a friendly player orders them to follow/unfollow them
- NEW EVENT: Added sounds when it throws a grenade (ability disabled by default!)
- 9 new idle sounds
- 6 new combat idle sounds
- 5 new suppressing sounds
- 3 new alert sounds
- 3 new sounds when a friendly dies
- 3 new on killed enemy sounds
- 4 new sounds when it receives an order
- 2 new sounds when deploying manhacks
- 5 new reload sounds
- 3 new sounds when a grenade is detected
- 1 new sound when requesting help from friendlies
- 2 new sounds when investigating a movement or sound
- 4 new pain sounds