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Merge pull request #4 from UndeadZeratul/develop
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v0.3.1
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UndeadZeratul authored Feb 6, 2024
2 parents c361c8b + 83fcd9c commit aacc391
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Showing 23 changed files with 99 additions and 14 deletions.
13 changes: 13 additions & 0 deletions .github/workflows/build-pk3/action.yml
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name: Build PK3
description: Builds the PK3
runs:
using: "composite"
steps:
- uses: actions/checkout@v4
- name: currentDate
id: current-date
shell: bash
run: echo "CURRENT_DATE=$(date +'%Y%m%d')" >> "$GITHUB_OUTPUT"
- uses: montudor/action-zip@v1
with:
args: zip -r "uzHDAddon-${{ github.ref_name }}.pk3" . -i brightmaps/* filter/* graphics/* patches/* sprites/* GAMEINFO LANGUAGE.* LICENSE MAPINFO README.md TEXTCOLO TEXTURES.* *.fon2
17 changes: 17 additions & 0 deletions .github/workflows/nightly.yml
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name: Nightly Build

on:
workflow_dispatch:
schedule:
- cron: "0 0 * * *"

jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: ./.github/workflows/build-pk3
- uses: actions/upload-artifact@v4
with:
name: Artifacts
path: ./*.pk3
11 changes: 3 additions & 8 deletions .github/workflows/release.yml
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Expand Up @@ -9,14 +9,9 @@ jobs:
buildAndRelease:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: build PK3
uses: montudor/action-zip@v1
with:
args: zip -r "uzHDAddon-${{ github.ref_name }}.pk3" . -i brightmaps/* filter/* graphics/* patches/* sprites/* GAMEINFO LANGUAGE.* LICENSE MAPINFO README.md TEXTCOLO TEXTURES.* *.fon2
- name: Release PK3
uses: softprops/[email protected]
- uses: actions/checkout@v4
- uses: ./.github/workflows/build-pk3
- uses: softprops/[email protected]
with:
generate_release_notes: true
discussion_category_name: 'Releases'
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6 changes: 3 additions & 3 deletions LANGUAGE.en
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Expand Up @@ -33,7 +33,7 @@ TAG_PISTOL = "Grokk 15 9x22mm Pistol";
TAG_REVOLVER = "Buger \"Deinonychus\" .355 Masterball Revolver";
TAG_SMG = "H&M MP-46 9x22mm Heavy Automatic Pistol";
TAG_HUNTER = "DiFranco SPOS-E28 \"Hunter\" 12ga Pump-Action Shotgun";
TAG_SLAYER = "Calvary Arms SL-41 \"Slayer\" 12ga Double-Barreled Shotgun";
TAG_SLAYER = "Cavalry Arms SL-41 \"Slayer\" 12ga Double-Barreled Shotgun";
TAG_ZM66 = "Volt ZM66 4.26mm Assault Rifle";
TAG_VULC = "Volt Mk. III \"Vulcanette\" 4.26mm Rotary Support Weapon";
TAG_GL = "L&M \"Blooper\" 40mm Grenade Launcher";
Expand Down Expand Up @@ -757,8 +757,8 @@ PEPPER_PICKUP_NDM_BOX = "Picked up some 9x25mm NDM rounds.";
// Vanilla HDest
PICKUP_9MMAG = "Picked up a 9x22mm Grokk 15 Magazine.";
PICKUP_4MMAG = "Picked up a Volt 4.26mm Magazine.";
PICKUP_9MMAG30 = "Picked up a 9x22mm SMG magazine.";
PICKUP_7MMAG = "Picked up a Volt 7.76mm magazine.";
PICKUP_9MMAG30 = "Picked up a 9x22mm SMG Magazine.";
PICKUP_7MMAG = "Picked up a Volt 7.76mm Magazine.";
PICKUP_BATTERY = "Picked up a Cell Battery.";

// Hexadoken's Legacy, Continued
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -75,12 +75,12 @@ The Arkoudi Revolver Shotgun's ironsights have been recolored.
_Credits: AdianoTMO69_

#### Hunter Shotgun
The hunter has been swapped out with Complex Doom's Shotgun sprites, then recolored to match thematically.
The hunter has been swapped out with a set that looks like the ones made by Daedalus' Complex Doom, yet still keep more of a vanilla feel to it, then recolored to match thematically.

![hunter](./screenshots/hunter.png)
_Credits:
HUD Sprites: Daedalus, Neoworm
Pickup Sprite: ZikShadow, Daedalus ([Complex Doom](https://forum.zdoom.org/viewtopic.php?t=58535))_
HUD Sprites: Sonik.O, Neoworm
Pickup Sprite: Matt, Sonik.O_

#### Slayers
_Sawed-Off & Scoped Slayers require [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_
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60 changes: 60 additions & 0 deletions TEXTURES.shotguns
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// Texture definitions generated by SLADE3
// on Tue Jan 16 19:01:16 2024

Sprite "HUNTA0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, 0
}

Sprite "HUNTB0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -15
}

Sprite "HUNTC0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -30
}

Sprite "HUNTD0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -45
}

Sprite "HUNTE0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -60
}

Sprite "HUNTF0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -75
}

Sprite "HUNTG0", 64, 15
{
XScale 1.200
YScale 1.200
Offset 32, 15
Patch "HUNTPK", 0, -90
}

// End of texture definitions
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