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Add option SCROLL_FLIPFLOP to reverse scroll direction #168

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18 changes: 15 additions & 3 deletions Windows/Gopher/Gopher.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -187,6 +187,9 @@ void Gopher::loadConfigFile()
// Swap stick functions
SWAP_THUMBSTICKS = strtol(cfg.getValueOfKey<std::string>("SWAP_THUMBSTICKS").c_str(), 0, 0);

// Flip-flop scroll direction
SCROLL_FLIPFLOP = strtol(cfg.getValueOfKey<std::string>("SCROLL_FLIPFLOP").c_str(), 0, 0);

// Set the initial window visibility
setWindowVisibility(_hidden);
}
Expand Down Expand Up @@ -561,12 +564,21 @@ void Gopher::handleScrolling()
}

// Handle dead zone
float magnitude = sqrt(tx * tx + ty * ty);
float txSq = tx * tx;
float tySq = ty * ty;
float magnitude = sqrt(txSq + tySq);

if (magnitude > SCROLL_DEAD_ZONE)
{
mouseEvent(MOUSEEVENTF_HWHEEL, tx * getMult(tx * tx, SCROLL_DEAD_ZONE) * SCROLL_SPEED);
mouseEvent(MOUSEEVENTF_WHEEL, ty * getMult(ty * ty, SCROLL_DEAD_ZONE) * SCROLL_SPEED);
// scroll one direction at a time, either horizontally or vertically
if (tySq > txSq)
{
mouseEvent(MOUSEEVENTF_WHEEL, (SCROLL_FLIPFLOP ? -ty : ty) * getMult(tySq, SCROLL_DEAD_ZONE) * SCROLL_SPEED);
}
else
{
mouseEvent(MOUSEEVENTF_HWHEEL, (SCROLL_FLIPFLOP ? -tx : tx) * getMult(txSq, SCROLL_DEAD_ZONE) * SCROLL_SPEED);
}
}
}

Expand Down
1 change: 1 addition & 0 deletions Windows/Gopher/Gopher.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ class Gopher
const int FPS = 150; // Update rate of the main Gopher loop. Interpreted as cycles-per-second.
const int SLEEP_AMOUNT = 1000 / FPS; // Number of milliseconds to sleep per iteration.
int SWAP_THUMBSTICKS = 0; // Swaps the function of the thumbsticks when not equal to 0.
int SCROLL_FLIPFLOP = 0; // Flip-flop scroll direction when not equal to 0.

XINPUT_STATE _currentState;

Expand Down