Simple "game engine" written in C++ & DirectX 11
Contributions are welcome and accepted!
This is mainly a project for fun, and i have no expectations of this being used in an actual game outside of messing with it. contributions are welcome and accepted. If a feature is something that isn't harmful i will happily accept the pull request. see contribution guidelines for information on contributing
As far as im aware the project should build from opening the project file in Visual Studio.
- DirectX 11
- Visual studio
- Windows 10/11
- Sprite rendering pipeline
- Camera implementation
- Basic components
- Editor windows
- 2d Physics
- play mode and edit mode
- build system
- refactor editor code into specific segments
- serialize components and game objects
- editor that actually functions as an editor
- 3d Pipeline
- C# scripting integration
- Python scripting integration
- linux build support