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Entities
Shopkeepers are found in the village shop. They look just like any other village however offer special trades. They trades a shopkeeper will offer is dependent on the civilization they are found in.
Guards spawn in village provinces during world creation. They do not spawn after creation and never despawn.
Sentries are similar to guards, however they spawn and despawn like mobs. Their numbers will increase when a province is under attack from mobs.
Fugitives can be found hiding among standard villagers. They appear just like any other villager but will try to sneak away from players. On their death their is a chance they will drop a stolen item that can be returned for a reward.
![Quest GUI](http://i.imgur.com/zkZ1R7n.png)Village lords are found in the village keep found in most village provinces. The village lord will offer players quests they can accept to gain reputation and rewards. Players can also offer to give the lord certain items for additional reputation.
Toros are the kings of the plains, watching over the cow herds under their protection. Anyone foolish enough to harm a Toro's cow should watch their backs. If you mess with the bull you get the horns.
When killed they drop Toro Leather instead of traditional leather.
Dark masters of the primordial forces of the world, Mages dwell atop glittering Mage Towers full of arcane horrors and wondrous treasures. Wielding wind, lightning, and the hordes of the dead, the Mage is a formidable foe. Disturb his arcane sanctum at your own peril.
Alone, unmoving, the Overseer is a mysterious entity. Floating over inscrutable alien monoliths, Overseers are inscrutable, seemingly-unkillable creatures. Those that wander too close learn quickly why one should never approach an Overseer. Consider giving them a wide berth.
A large undead boss found in Bastion's Lair.