Skip to content

Terrain3D v0.9.1-beta

Latest
Compare
Choose a tag to compare
@TokisanGames TokisanGames released this 18 Feb 10:18
· 84 commits to main since this release

gpu_mouse_detection mp4_snapshot_00 00_ 2024 02 18_07 25 04

v0.9.1-beta Release

Download the compiled binary package found under Assets below. Ignore the files labeled Source code.

This version comes with full API docs, improved mobile support, improved mouse cursor, an awesome slope sculpting tool, vertex spacing for higher and lower poly worlds, and more.

Compatibility

  • Supports Godot 4.1 and 4.2. 4.3 may work but is not supported until it is stable.
  • Includes binaries for Windows, Linux, macOS and experimental platforms Android 32/64, iOS for cross-platform exports.
  • macOS/iOS are unsigned universal builds. macOS work on both M1/Arm and Intel x64. You may need to jump through Apple security hoops to use them. If you have problems, your best bet is to build from source.

Breaking Changes

  • v0.8 deprecated classes have been removed. To seamlessly update from <=0.8.3 first load in 0.8.4 or 0.9.0 and save, then upgrade to this or future versions.
  • Possible custom shader breaks, definite improvements in base shader

Notable Changes

  • Slope sculpting tool by @tcoxon in #297
  • Relaxed texture requirements, moving responsibility for texture compatibility to developer. Also enables android and ios support. by @lfxu in #295
  • iOS Support by @directedchaossoftware in #219
  • Vertex spacing (mesh density) by @lfxu in #296 and @TokisanGames in #323
  • Add channel packer tool by @epitaque in #259
  • Improved mouse cursor, support all 4 viewports inc half resolution and orthogonal by @TokisanGames in #313
  • Improved rotation anti-tiling by @outobugi in #317
  • Full documentation for the API.
  • An example minimal custom shader was added to the extras directory. This provides mesh functionality without any texturing or advanced features like holes.
  • Added maps_edited signal to Terrain3DStorage by @tcoxon in #305 and #274
  • Brush size can now be manually entered larger than 200
  • and countless fixes and improvements

New Contributors

Thanks to all our contributors including some new ones: @lfxu, @directedchaossoftware, @epitaque.

Full Changelog: v0.9.0-beta...v0.9.1-beta