Two Purpose:
- Add more useful apis to
core
, which can be use by mods/plugins. - More features/optimizations for
server
.
All change should be compatible with official client.(can be optional with client support)
This project will publish more frequently than the upstream.
This project will only release server builds. Core api will be available in Jitpack.
If you'd rather compile on your own, gradlew server:dist
.
- S: server only change.
- SO: server and optional client.
- SC: server and client all need to update, otherwise will disable.
- C: client only change.
- API: no effect, pure api for mod/plugin.
- fix: fix bug of previous feature
- None tag means not game change.
- [*] S: update TypeIO.writeRequest, not write config
- [*] API: add SendPacketEvent
- [*] S: Add icons.properties,bundles,block_colors.png to server build
- [*] S: Load icons,locales in server launcher
- API: add DamageSource and DamageEvent
- C: bind
usid
to hostname rather than ip [*] API: add DropDownEvent(Merge to master asPayloadDropEvent
)[ ] S: ipForward support(consider remove)[ ] SO: new GameRule, core resource isolation(consider remove)