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wonder if there's a way to use custom graphics as mod icons |
public class DivaModKey3 : DivaKeyMod | ||
{ | ||
public override int KeyCount => 3; | ||
public override string Name => "3 Button"; |
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should be "Three Button" for consistency
Actually make Button plural on all ModKey as well?
No functional problems upon testing tho |
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naisu
It seems like they are using customs fonts for the custom mod graphics (source). |
Doesn't that mean we can introduce our own font (it's some compiled PNG table) and use that for mod icons? |
i have looked into it, (this is how the framework loads) |
fixes part 1 of #4, backported from osu mania as suggested by @Thesola10