Releases: TheWii/immersive-soundscapes
Releases · TheWii/immersive-soundscapes
v2.5.1 (1.18-1.19)
v2.5 - 1.19 Support (1.19 Only)
FIX
- Fixed cave ambience not working below 0.
- Changed wind sound height from 100 to 150.
- Fixed mineshaft ambience always being active.
- Updated biome list:
- Beach: Renamed
stone_shore
tostony_shore
. - Cold Biomes: Added
snowy_plains
,snowy_slopes
,frozen_peaks
,jagged_peaks
andgrove
. - Desert: Added
eroded_badlands
andwooded_badlands
. - Forest: Added
old_growth_birch_forest
anddark_forest_hills
. - Jungle: Added
sparse_jungle
. - Mountains: Added
windswept_gravelly_hills
,windswept_hills
andstony_peaks
. - Plains: Added
meadow
. - Savanna: Added
windswept_savanna
. - Swamp: Added
mangrove_swamp
. - Taiga: Added
old_growth_pine_taiga
andold_growth_spruce_taiga
. - Caves: Added
deep_dark
,dripstone_caves
andlush_caves
.
- Beach: Renamed
- Partially fixed cave ambience not working, unfortunately it's only active in cave biomes (normal caves have no sound).
- Reduced volume of the river sound.
- Reduced frequency of additional sounds such as birds and crickets.
OTHER
- Updated pack icon.
v2.4 - Polishments (1.17.1 or older)
NEW:
- Heartbeat sounds when low on health;
- Added more data pack settings:
- Disable jump sounds;
- Disable heartbeat sounds;
- Disable sword attack sounds;
- Disable tool attack sounds;
- Added improved zombie sounds;
- Added improved skeleton sounds;
- Added realistic lava sounds;
CHANGES:
- Huge optimisations were implemented, the data pack will work seamlessly without any noticieable lag in a server with +100 players now;
- Dynamic cave ambience(the deeper you are, the louder is the cave ambience is);
- Tweaked the volume of cave additions(zombies, skeletons and random explosions were too loud);
- Forest day loop wind sound oscilates a little bit to be more realistic;
- Improved rain sounds;
- Overhauled Custom Soundtrack System;
- Separated Yekonaip's musicpack into different data pack and resource pack;
v2.3 - Namespace Change
- Changed datapack namespace and name;
- Fixed some random problems;
v2.2 - Custom Soundtracks
NEW:
- Immersive Sounding has a soundtrack system! Now it's possible to add custom soundtracks for Vanilla Minecraft. I'll probably give more information in this page if someone is interested in adding their own soundtracks to the datapack.
- Datapack settings through /trigger ImmerSounding:
- Active Soundtracks: What soundtracks can play (only vanilla, only custom or both);
- Soundtrack Triggers: How custom soundtracks are triggered (randomly or certain soundtracks play depending on the biome); - Nine new soundtracks! Special thanks to Yekonaip for creating this stunning music! Remember to turn up Music volume!
CHANGES:
- Turned down a little tools and swords sounds;
FIXES:
- Recipe toasts were invisible;