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Update release date
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Tearth committed Nov 1, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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# Version 1.5.0 (xx-xx-xxxx)
# Version 1.5.0 (01-11-2024)
- Added aspiration windows
- Added support for tuning based on evaluation
- Added "k" and "wdl_ratio" parameters to "tuner" command
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4 changes: 2 additions & 2 deletions README.md
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# Inanis
UCI chess engine written in Rust, the successor of [Proxima b](https://github.com/Tearth/Proxima-b), [Proxima b 2.0](https://github.com/Tearth/Proxima-b-2.0) and [Cosette](https://github.com/Tearth/Cosette). The project is written after hours, with the goal to reach a strength of 3000 Elo. Perfect as a sparring partner for other chess engines, since it was heavily tested using very fast games. Supports Syzygy tablebases, MultiPV, pondering and multithreading.

**Current strength**: 3000 Elo (xx-xx-xxxx)
**Current strength**: 3000 Elo (01-11-2024)

**Documentation**: https://tearth.dev/Inanis/

## Releases
| Version | Release date | Elo | Main changes |
|---------------------------------------------------------------|--------------|------|--------------|
| [1.5.0](https://github.com/Tearth/Inanis/releases/tag/v1.5.0) | xx-xx-xxxx | 3000 | Aspiration windows, improved performance and multithreading |
| [1.5.0](https://github.com/Tearth/Inanis/releases/tag/v1.5.0) | 01-11-2024 | 3000 | Aspiration windows, improved performance and multithreading |
| [1.4.0](https://github.com/Tearth/Inanis/releases/tag/v1.4.0) | 03-08-2024 | 2950 | Check extensions, relative PST, countermove heuristic |
| [1.3.0](https://github.com/Tearth/Inanis/releases/tag/v1.3.0) | 14-06-2024 | 2900 | Gradient descent tuner, improved SEE and evaluation |
| [1.2.1](https://github.com/Tearth/Inanis/releases/tag/v1.2.1) | 04-09-2023 | 2850 | Commands executed directly from a command line, perft in UCI mode |
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