Releases: Tearth/Cosette
Releases · Tearth/Cosette
v5.1 (Megumin), 07.06.2021
v5.0 (Megumin), 12.04.2021
- Added more detailed evaluation info in pawn hash table entry
- Added futility pruning to quiescence search
- Added reuse of killer table between moves
- Added razoring
- Added ability to stop the search if reliable mate score was found
- Added search cut when enemy king is checked
- Added detection of the open file next to the king in the evaluation
- Added history heuristic veto in LMR
- Added late move pruning
- Fixed insufficient material detection when both sides had knight or bishop
- Fixed threefold repetition detection
- Fixed invalid depth in killer heuristic
- Fixed memory usage issues during the search
- Adjusted search parameters
- Adjusted evaluation parameters
- Allowed to use history heuristic values from the previous iterations
- Allowed late move reduction when capture has a negative score
- Improved time management when incrementation is present
- Improved Fianchetto detection
- Improved history table structure
- Enabled support for BMI instruction set (only if CPU supports it)
- Disabled futility pruning when enemy king is checked
v4.0 (Komekko), 22.01.2021
- Added Texel project
- Added check extension
- Added check detection in quiescence search
- Added evasion moves generator
- Added static null-move pruning
- Added futility pruning
- Added new formulas calculating reduction for LMR and null move pruning
- Added a new way of building Piece-Square tables, better for tuning
- Fixed redundant saving of transposition table entries
- Adjusted search parameters
- Adjusted evaluation parameters
- Improved threefold repetition detection
- Updated .NET runtime version to 5.0.102
v3.0 (Luna), 12.12.2020
- Added better time control for Arbiter
- Added more UCI options
- Added Tuner project
- Added insufficient material detection
- Added executable hash generator
- Added abort when search lasts too long
- Added legality checking of the hash table moves
- Added SEE pruning in the quiescence search
- Added fianchetto evaluation
- Added internal iterative deepening
- Added a lot of UCI options, allowing for full engine customization
- Added multi-stage move ordering
- Added multi-stage move generating
- Fixed FEN parser when input didn't have halfmove clock and moves count
- Fixed crash when the engine was receiving invalid position in UCI mode
- Fixed UCI statistics
- Improved time scheduler when incrementation time is present
- Improved mobility calculation by rewarding for center control
- Improved late move reduction conditions
- Improved SEE accuracy (now includes x-ray attacks)
- Improved king safety evaluation
- Changed maximal moves count from 128 to 218 (according to Internet sources)
- Reduced size of transposition table entry (from 12 bytes to 8 bytes)
- Disabled most of the evaluation functions when the game is near to end
- Disabled returning of exact transposition table entries in the PV nodes
- Adjusted evaluation scores
- Optimized king safety evaluation
- Updated .NET Core runtime version to 5.0.100
v2.0 (Darkness), 19.10.2020
- Added fifty-move rule detection
- Added new evaluation functions: pawn shield, bishop pair, doubled rooks, a rook on open file
- Added "evaluate" command to get FEN position evaluation
- Added ability to postpone moves generation before PV move check
- Added evaluation hash table
- Added Arbiter app to speed up the process of testing engine
- Added support for UCI's winc and binc
- Fixed PV node detection
- Fixed invalid detection of passing pawns
- Fixed invalid best move when a search has been aborted
- Fixed static exchange evaluation - in rare cases the table was returning an invalid score
- Improved method of probing piece type at the specified field
- Improved time management - now allocated time depends on the moves count
- Improved move ordering: castling and better promotions are now prioritized
- Improved transposition tables: entries are now smaller, have proper checkmate scores (relative to position) and are used between moves (aging)
- Redefined and reduced the size of Move structure (from 4 bytes to 2 bytes)
- Reduced size of transposition table entry (from 16 bytes to 12 bytes), evaluation hash table entry (from 8 bytes to 4 bytes) and pawn hash table entry (from 8 bytes to 4 bytes)
- Optimized printing UCI output
- Adjusted move ordering scores
- Updated .NET Core runtime version to 3.1.403
v1.0 (Aqua), 19.09.2020
- Initial version