Simple fun examples/elements for cocos2d-x.
Feel free to suggest optimizations, corrections, ask and more. I won't be putting up whole cocos2d-x projects only working code snippets + feature presentation.
FFilesystem
I've added a simplified C++17 std::filesystem version, which I'm currently using for my cocos2d-x project.
I primarily use it to check if paths exist which is easier to use than anything else.
The main reason for it's existence is that std::filesystem was still not added to XCode 10.x therefore it uses std::filesystem internally for all other platforms and platform specific stuff for osx only.
Currently only supports filesystem::path and its operations IsRegularFile, IsDirectory and GetCurrentWorkingDirectory, CreateDirectory I might add additional functionality to it if necessary until apple supports themself.
Seems like the current Android NDK also doesn't support .
Intersting additional features would tmp OS path.