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AutoModpack 4.0.0-beta1

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@Skidamek Skidamek released this 09 Mar 18:23
· 131 commits to main since this release

Changes

  • Support for minecraft 1.20.2/4!
  • Modpack now updates as soon as possible making updates almost completely seamless!
    • Separate window popups are gone!
  • Re-written modpack hosting to netty.
    • AutoModpack doesn't require new separate port anymore, by default it injects into minecraft network IO (configurable)
    • Downloads should be faster and should be less resource intensive.
  • Reduced a lot requests to Modrinth and CurseForge API's.
  • Modpack generation should be faster.
  • Switched from Preloading Tricks to our own implementation due to requiring more invasive code.
  • Switched from fabric-networking-api-v1 to our implementation based of that API but made that it injects before it and we no longer need to worry about other mods kicking us from server before letting download a modpack - previously we were dealing with that by disabling those kicks by key words which wasn't great solution...
  • Switched from using Forgified Fabric API in forge version to our own implementations allowing me to port to different forge versions.
  • Support for other forge minecraft versions like 1.18.2, 1.19.2 and neoforge 1.20.2, 1.20.4!
  • New wildcard, now you can use ! to exclude some file in syncedFiles.
    • Removed excludeSyncedFiles from config.
  • Mods are now only stored inside automodpack folders.
  • Fixed a lot of issues.
  • More modular gradle setup.

Known issues:

  • Quilt build is not ready #168
  • Auto excluding server side mods doesn't do anything #215
  • Connector - fabric on forge - mods won't load #214

New Contributors

Full Changelog: v3.5.2...v4.0.0-beta1