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Traveller RPG SectorGen

Traveller RPG SectorGen is a Windows program for generating sectors, based on rules from Mongoose Traveller Second Edition and Traveller 5.10.

images/app_screen.png

Notes

Traveller RPG SectorGen is being developed using Python 3.11.6 and PyQt5. There are a few Python programs included.

SectorGen.py will generate a sector at a coordinate chosen. The sector density can be selected. It will create temporary raw CSV and JSON data files of the last sector generated. Traveller 5 format sector files are generated for each coordinate chosen.

(Optional) CSV_to_GEnie_converter.py will create a GEnie format file from the raw sector data generated.

(Optional) PyMapGen.py will read the Traveller 5 format sector file and display it graphically using PyGame.

(Optional) CSV_to_WBS_converter.py will create an H&E WBS format file from the raw sector data generated.

Requirements

  • Windows 11

    Has been tested with Windows 10.

  • Python 3.11.6

    This code was written using the C implementation of Python version 3.11. Also known as CPython.

  • PyQt5 5.15.9

    PyQt5 is the framework used for displaying the Window GUI and buttons, etc.

  • (Optional) pyttsx3 2.90

    PyMapGen speaks in Zira's voice (her voice comes with Windows). Can be changed to a different voice in the source.

  • (Optional) pygame 2.4.0

    PyGame is used to draw the maps. It's basically a Python wrapper for SDL 2.26.4, which PyGame includes.

PyMapGen Usage

Click on a sector to center it.

Dragging a sector (or pressing the arrow keys) will scroll the map.

The mouse wheel will zoom the map in and out while pointing.

Pressing 0 will mute the computer's voice.

Pressing 1 - 9 will choose the computer's voice shown in the list.

Pressing h will flip to a hex map(s) at different zoom levels.

Pressing r will flip to a rectangle map.

Pressing c will toggle solid/clear travel zones while zoomed in.

Pressing z will toggle circle/hex/rectangle travel zones while zoomed in.

Pressing t will toggle world UWP/TC while zoomed in.

Pressing l will toggle the world system locations on/off.

Pressing g will toggle the hex/rectangle grid on/off.

Pressing ESC will exit the program.

Things To-Do

Printing PDFs from the PyMapGen screen.
Add more world types.
Add trade routes.
Instruction manual.
Add proper allegiance distribution across a sector.
Cheat codes.

Known History

  • v0.6.0b

    Sector coordinates (for trailing and rimward) can now be entered before sector generation.

  • v0.5.7b

    World name suffix has been added for duplicates.

  • v0.5.6b

    Trade codes can be Unknown now.

  • v0.5.5b

    Updated to Python 3.11.0.

  • v0.5.1b

    Replaced PyDiceroll with newer pydice module.

  • v0.5.0b

    Removed requirement for colorama.

  • v0.4.0b

    Allegiance selection has been added.

    Sector Density is now Stellar Density (in accordance with T5). Its range was increased, and uses percentages now.

    Small edits made to Sector naming.

  • v0.3.1b

    Corrected values for starports.

  • v0.3.0b

    A differentiation has now been made between barren and dieback worlds. New graphic will follow for PyMapGen.

  • v0.2.3b

    Sector Density DM is now properly logged.

  • v0.2.2b

    Now displays number of worlds generated. Helps with letting user know that sector generation has completed.

  • v0.2.1b

    A CSV to WBS converter is included for creating H&E WBS formatted files.

    Chance of Super-Earths being generated. This Traveller 5 rule was previously removed, but then put back in as an option.

    Added number of worlds for each system.

  • v0.2.0b

    Sectors are now generated in Traveller 5 format.

    A lot of the Traveller 5 world generation rules were removed, while keeping the Mongoose Traveller 2nd Edition rules. No more 3,000 trillion population sectors.

  • v0.0.1b

    Initial release.

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2024 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.

Contact

Questions? Please contact [email protected]