Update ComputeSharp.D2D1.WinUI to AOT-safe CsWinRT #763
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Description
This PR updates ComputeSharp.D2D1.WinUI to make the code completely AOT-safe, by leveraging the new API changes in CsWinRT to properly support NativeAOT. Some minor changes were needed around how projection vtables were computed, as well as (thankfully) around how the activation factory for a given WinRT type can be retrieved and cast to some interop interface.
Note
Draft, since CsWinRT is still work in progress, so just testing this locally for now.