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Update ComputeSharp.D2D1.WinUI to AOT-safe CsWinRT #763

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This PR updates ComputeSharp.D2D1.WinUI to make the code completely AOT-safe, by leveraging the new API changes in CsWinRT to properly support NativeAOT. Some minor changes were needed around how projection vtables were computed, as well as (thankfully) around how the activation factory for a given WinRT type can be retrieved and cast to some interop interface.

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Draft, since CsWinRT is still work in progress, so just testing this locally for now.

@Sergio0694 Sergio0694 added optimization 🚀 Performance improvement to existing APIs breaking change 💣 A change that is either binary or source breaking labels Jan 25, 2024
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