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Smooth wrapping of objects on a 2D Orthographic View

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RubinInsert/ScreenWrap2D

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ScreenWrap

Smooth wrapping of objects on a 2D Orthographic View. Use of 8 other cameras to overlay main camera. Script also handles introducing objects into the scene.
Example

Setup

  1. Add ScreenWrapper.cs to your main camera.
  2. Create a new layer and enter it in the Culling Mask variable.
  3. Add the ScreenWrappingObject.cs to any objects you want to be wrapped.

Extra Features

OnTeleport event

Called before an object is teleported (wrapped). The event outs a GameObject variable.

Example

void Awake() {
ScreenWrapper.OnTeleport += DoSomething;
}
void OnDestroy() {
ScreenWrapper.OnTeleport -= DoSomething;
}
void DoSomething(GameObject gO) {
	if(gO == this.gameObject) {
	print("My Last Position before teleporting:" + gO.transform.position);
	}
}

Stationary Camera

If the camera is not expected to move, the bool can be checked to increase performance

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