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Features
Emily edited this page Mar 11, 2024
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RoseStacker has a huge amount of features, and we're always accepting suggestions! If you want to see more stuff be added, tell us on our Discord server!
Here's a sneak peak into what you can do:
- Silk touch permissions, level requirement, protection, and drop chance.
- Disable mob AI.
- Spawner GUI that shows information like spawner stats, spawn conditions, and whether or not mobs are able to spawn.
- Mob spawn multiplier customizable based on the amount of spawners in the stack.
- Change the minimum and maximum tick rates for spawning, which allows you to change how slowly or quickly mobs will be spawned.
- Configurable player activation range.
- Choose how far away entities can spawn from their spawners.
- Edit the max amount of entities allowed near a spawner before allowing spawns to continue.
- Explosion protection.
- Configurable percentage or set amounts for stack loss to explosion damage.
- Put spawners directly into a player's inventory when broken.
- Break entire stack while sneaking.
- Receive a bundled stack or individual spawners upon breaking a stack.
- Drop spawners directly into inventory when broken.
- Force spawners to stack if they are within range of another spawner.
- Deactivation with a redstone current.
- Change the mob type with spawn eggs.
- Merge all entities in a chunk.
- Conditions to unstack entities.
- Entire stack special death conditions.
- Mob quick kills.
- Only stack mobs if they're not in a specific state, like being on the ground, in water, or if they are in line of sight of another mob.
- Toggle mobs stacking only if they are spawned from a spawner.
- Customizable stack frequency, allowing you to choose how often nearby entities get stacked.
- Transform entire stacks of mobs, such as zombies drowning or pigs getting struck by lightning.
- Show custom names on stacked entities.
- Save custom attributes, like custom max health or custom damage.
- Drop accurate items and experience when killing entire stacks.
- Transfer knockback to the next entity in the stack upon entity death.
- Stack mobs downwards, which is useful for mob grinders.
- Damage all mobs in a stack under certain conditions.
- Mob cumulative breeding.
- Stack tool that allows the unstacking and debugging of stacks.
- Block GUI to allow the mass placement or removal of blocks of a stack.
- Explosion protection.
- Configurable percentage or set amounts for stack loss to explosion damage.
- Setting to retrieve entire stack if mined while sneaking.
- Choose the minimum and maximum stack sizes for each stack type.
- Commands to give bundled stacks.
- Merge radii for entities and items.
- Disable stacking on a per-type basis.
- Disable the plugin on a per-world basis.
- Editable display names.
- Disable nametags.
- Hide nametags if there is only one of a type in a stack.
- Configurable range at which you can view nametags from stacks in the world.
- Enable or disable dynamic view range for nametags.
- Hide nametags if they aren't in line of sight of the player.
- Fully functional reload command that will actually reload all of your files and changes.
- Translation command that changes names in the files to a specified language.
- Fully editable language files that allow for full plugin translation.