some-3d-models
is a CLI tool for generating React components to load and display .glb
models with or without animations.
Installation
npm install -g some-3d-models
npx some-3d-models glbgx <glbPath> [options]
<glbPath>
: The relative path to the.glb
model file.--name <name>
or-n <name>
: The name of the generated React component (default:GLBModel
). Example:--animation <animation>
or-a <animation>
: The name of the animation to be played. If this option is not provided, the generated component will not include any animations. If an animation name is provided, the component will play the specified animation when loaded.
--text
or-t
: Generate a glowing text component.--color <color>
or-c <color>
: The color of the glowing text in hexadecimal format (default:#ff9900
).--url <url>
or-u <url>
: The URL to open when the glowing text is clicked (default:https://github.com/Reene444
).
npx some-3d-models glbgx models/hero.glb -n HeroModel
npx some-3d-models glbgx models/hero.glb -n HeroModel -a "Walk"
npx some-3d-models glbgx models/hero.glb -n HeroModel -t -c "#ff9900" -u "https://example.com"
import React from "react";
import { useGLTF } from "@react-three/drei";
const HeroModel = ({ position = [0, 0, 0], rotation = [0, 0, 0], scale = 1 }) => {
const { scene } = useGLTF(process.env.PUBLIC_URL + "/models/hero.glb");
return (
<primitive
object={scene}
position={position}
rotation={rotation}
scale={scale}
castShadow
receiveShadow
/>
);
};
useGLTF.preload(process.env.PUBLIC_URL + "/models/hero.glb");
export default HeroModel;
With animation:
import React, { useEffect, useRef } from "react";
import { useGLTF, useAnimations } from "@react-three/drei";
import { useFrame } from "@react-three/fiber";
const HeroModel = ({ position = [0, 0, 0], rotation = [0, 0, 0], scale = 1, animationName = "Walk" }) => {
const { scene, animations } = useGLTF(process.env.PUBLIC_URL + "/models/hero.glb");
const mixer = useRef(null);
const { actions } = useAnimations(animations, scene);
useEffect(() => {
if (actions && animationName && actions[animationName]) {
actions[animationName].play(); // Play the specified animation
}
}, [actions, animationName]);
useFrame(() => {
if (mixer.current) {
mixer.current.update(); // Update animation on every frame
}
});
return (
<primitive
object={scene}
position={position}
rotation={rotation}
scale={scale}
castShadow
receiveShadow
/>
);
};
useGLTF.preload(process.env.PUBLIC_URL + "/models/hero.glb");
export default HeroModel;
Glowing Text Model:
import React, { useRef, useEffect } from 'react';
import { useGLTF } from '@react-three/drei';
import { RigidBody } from '@react-three/rapier';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
const GlowingTextModel = ({ modelPath, position = [0, 0, 0], rotation = [0, 0, 0], scale = 1, color = '#ff9900', onClickUrl = 'https://github.com/Reene444' }) => {
const { scene } = useGLTF(modelPath);
const rigidBodyRef = useRef();
const modelRef = useRef();
const emissiveMaterialRef = useRef();
useEffect(() => {
modelRef.current.traverse((child) => {
if (child.isMesh) {
// Create a glowing material
const emissiveMaterial = new THREE.MeshStandardMaterial({
color: 0xffffff, // Base color
emissive: new THREE.Color(color), // Glow color
emissiveIntensity: 1, // Glow intensity
transparent: true,
opacity: 1,
});
child.material = emissiveMaterial;
emissiveMaterialRef.current = emissiveMaterial;
}
});
}, [color]);
// Pulsing effect
useFrame((state) => {
if (emissiveMaterialRef.current) {
const time = state.clock.getElapsedTime();
emissiveMaterialRef.current.emissiveIntensity = 1.5 + Math.sin(time * 2) * 0.5;
}
});
const handleClick = () => {
if (onClickUrl) {
window.open(onClickUrl, '_blank');
}
};
const handleCollisionEnter = (e) => {
if (rigidBodyRef.current) {
const impulse = [0, 1, 0]; // Apply upward impulse
rigidBodyRef.current.applyImpulse(impulse, true);
}
};
return (
<RigidBody type="fixed" colliders="trimesh" ref={rigidBodyRef} onCollisionEnter={handleCollisionEnter}>
<primitive
ref={modelRef}
object={scene}
position={position}
rotation={rotation}
scale={Array.isArray(scale) ? scale : [scale, scale, scale]}
onClick={handleClick}
castShadow
receiveShadow
/>
</RigidBody>
);
};
useGLTF.preload(modelPath);
export default GlowingTextModel;
- Model Loading: "Loading animate" by yelaman.arts on Sketchfab, used under CC BY 4.0 License.
- Model Scene: "Ecctrl + Fisheye" by ecctrl on React Three Fiber, used under MIT License.