Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

cellPad: don't report fake move pads as connected #15365

Merged
merged 2 commits into from May 12, 2024

Conversation

Megamouse
Copy link
Contributor

  • Don't report fake move pads as connected (in cellPad)

In the long run we should probably try to get some cellPad tty with a move controller connected.
I'd like to separate the fake move from cellPad entirely, but I don't think it's worth the effort at the moment.

probably fixes #15362

@Megamouse
Copy link
Contributor Author

This needs more testing with other ps move games

@Megamouse
Copy link
Contributor Author

Since no one tests anything anymore, I'll just merge this

@Megamouse Megamouse marked this pull request as ready for review May 12, 2024 15:58
@Megamouse Megamouse merged commit 70e40ce into RPCS3:master May 12, 2024
4 of 6 checks passed
@Megamouse Megamouse deleted the fake_move branch May 13, 2024 05:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

PS Move "Fake" Handler does not disable base controller that it's attached to
1 participant