A Minecraft mod for managing tick-related things
# Required options
splitTickDistance = false
# Required if relevant config option above is enabled
tickDistance = 8
[dynamic]
dynamicTickDistance = false
minTickDistance = 4
dynamicRenderDistance = false
minRenderDistance = 4
maxRenderDistance = 12
# This value controls the MSPT used to target
targetMSPT = 50.0
# Optional
itemDespawnTicks = 6000
# Example config for world specific
# Uncomment to use
#[the_nether]
#splitTickDistance = true
#tickDistance = 8
#itemDespawnTicks = 6000
#[the_nether.dynamic]
# dynamicTickDistance = false
# minTickDistance = 4
# dynamicRenderDistance = false
# minRenderDistance = 4
# maxRenderDistance = 12
splitTickDistance
controls whether you want to have a separate tick distance from your render distance
tickDistance
controls your normal tick distance if splitTickDistance
is enabled
itemDespawnTicks
controls the number of ticks an item entity will take to despawn after being dropped. Vanilla is 6000 ticks
dynamicTickDistance
controls whether the tick distance should fluctuate between tickDistance
and minTickDistance
depending on server MSPT
minTickDistance
controls the minimum value the tick distance will be if `dynamicTickDistance
is enabled
dynamicRenderDistance
controls whether the render distance should fluctuate between minRenderDistance
and maxRenderDistance
depending on server MSPT
minRenderDistance
controls the minimum render distance when dynamicRenderDistance
is enabled
maxRenderDistance
controls the maximum render distance when dynamicRenderDistance
is enabled
targetMSPT
is the MSPT that the server will reduce the render distance to try and achieve, when dynamic render distance is enabled
/ticktools status
Shows the current tick and render distances of all loaded worlds in the following format:
World identifier: Render/Tick
Support, discussion and development takes place on our discord, found at https://discord.gg/UxHnDWr
You can also sign up for release pings there should you be interested