This is a 'fork' of VoxelMap for 1.21.3 that's CivMC legal.
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CivMC bans Cave Mode outside the Nether so is now disabled by default. Also added a warning to the option button of the feature's illegality.
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CivMC bans reading entity equipment so player and mob helmets no longer appear in radar by default. Also added a warning to the option buttons of the feature's illegality.
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CivMC bans reading entity elevation so players and mobs are no longer darkened or faded by how far above or below they are from you. Also added a warning to the option button of the feature's illegality. In addition, elevation is no longer considered when filtering out radar-entities considered too far away.
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Added a fair-play option to disable seeing crouched entities in your radar. (Currently CivMC illegal)
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Added a fair-play option to disable seeing invisible entities in your radar. (Currently CivMC illegal)
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Specific player/mob radar options now have their own screens, just click the cog icon.
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Prevents VoxelMap rendering its smaller/pixelated waypoint icons.
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Allows players to ESC out of choosing waypoint colours and icons.
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Entities on radar are now ordered by default with the following priority: players > hostiles > other.
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Fixes chat-waypoint errors resulting from chat replaying or other mods which print waypoints to the chat before VoxelMap is ready to receive them.
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Fixes VoxelMap command errors related to signed command arguments.
- Fabric Loader:
0.16.9
(or newer) - Fabric API:
0.110.0+1.21.3
(or newer)
- ModMenu:
v12.0.0
(or newer)
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Are you using the latest version? If not, it's possible that the issue has already been fixed.
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Is there already a Github Issue for this problem? Check here.
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Otherwise, feel free to open an issue.