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A framework for customizing, creating and managing UHC games with Kotlin

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PhoenixUHC/Sulfur

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Sulfur

A UHC plugin framework

Why use Sulfur

Creating, managing and gracefully stopping games in your UHC plugins can be a challenge. Sulfur abstracts away a lot of stuff you used to code manually while giving you a lot of flexibility and customization. Sulfur is being used by the PhoenixUHC network (coming soon).

How does it work

Sulfur is made of two main components:

  • A plugin that handles your games in the background
  • An API that you can use in your plugins to interact with Sulfur

The Sulfur plugin stores each running game in a Redis database underneath the hood. If you're using a proxy such as Velocity, Waterfall or Bungee, each one of your servers using the Sulfur plugin can access every running game.

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A framework for customizing, creating and managing UHC games with Kotlin

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