A Unity project that reproduces certain degree of MLTD (MiriShita/ミリシタ) stage performance.
What it does:
- serve as experiments and output data references of MillionDance in MLTDTools.
What it does not:
- target end users;
- aim to reproduce the full MV setup.
The project is created using Unity 2019.4 Personal. Earlier versions may work but there may be issues with dependency management.
First restore the packages. Usually the Editor will do it for you.
There are some things you need before launching:
- Idol models (
ch_aaabbb_ccc.unity3d
andcb_aaabbb_ccc.unity3d
). Note that the head and body models can come from different costumes. - Stage scene (
stagezzz.unity3d
and associated prop scenes). - Dance animation (
dan_xxxxxx_yy.imo.unity3d
). - Camera animation (
cam_xxxxxx.imo.unity3d
). - Scenario (
scrobj_xxxxxx.unity3d
). - Music (
song3_xxxxxx.unity3d
). Decode the audio as MP3 and keep the name (song3_xxxxxx.mp3
).
Place the files above in streaming assets folder. For Unity Editor it's the Assets/StreamingAssets
folder.
Then, set corresponding properties on the components in the scene. The default scene already included an example.
BSD 3-Clause Clear License