Ignore music playing state when game is paused #2337
+7
−9
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
As reported in #2180, the music doesn't restart when the game is resumed from pause.
This PR fixes it by preventing Play music option to be unselected by
cfg.musicPlaying = playMusic(mi.pathId, cfg.volume, false);
inplayBackgroundMusic()
when gameisPaused()
.But there is still a problem: when resuming in Locomotion the music is actually resumed, while in OpenLoco it restarts from the beginning.
Moreover I have noticed that clicking Load Saved Game in main menu also stops the music.
I don't know if we should solve everything in one PR or you can review and merge this little fix only.