Releases: OctoD/godot-gameplay-systems
Releases · OctoD/godot-gameplay-systems
0.12.0
0.11.2
0.11.1
0.11.0
Features
- feat: Inventory implementation
- feat: Equipment implementation
- feat: adds EquippedItem3D node
- feat: adds PickableItem3D node
- feat: adds dummy enemies to doom like demo
- feat: adds preferences
Fixes
- fix: uses has_all_tags in ability_container
Refactors
- refactor: moves attributes and abilities under their own folder
- refactor: moves plugin loading under owned folder
Tests
- Adds gut for unit testing
- Adds unit tests
Other
- chore: adds more examples
- chore: starts working on docs
- chore: updates README
0.10.5
0.10.4
0.10.3
0.10.2
0.10.1
This release renames the plugin and aims to add more features out of the box and aims to be as simple as possible.
This release paves the road to more gameplay systems nodes/resources building blocks.
Features added
- Adds a new ability system:
- It adds
Ability
resource - It adds
AbilityContainer
node
- It adds
- Adds new icons
- Adds new logo
Breaking
- Renames plugin directory to
godot_gameplay_systems
AttributeSpec
is moved fromGameplayAttributeMap
to it's own script, useAttributeSpec
instead ofGameplayAttributeMap.AttributeSpec
Misc
- Adds
docs
folder. A better documentation will come. - Updates example with
Resurrect
andFireball
skills.
0.10.0
This release renames the plugin and aims to add more features out of the box and aims to be as simple as possible.
This release paves the road to more gameplay systems nodes/resources building blocks.
Features added
- Adds a new ability system:
- It adds
Ability
resource - It adds
AbilityContainer
node
- It adds
- Adds new icons
- Adds new logo
Breaking
- Renames plugin directory to
godot_gameplay_systems
Misc
- Adds
docs
folder. A better documentation will come. - Updates example with
Resurrect
andFireball
skills.