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Electric furnace buff #296

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RundownRhino
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Modified the smelting recipes from the default of 128t at 4EU/t to 64t at 30EU/t. At LV there is no change in speed, but the recipe overclocks at 2.8x now. This means it reaches a duration of 3t at EV and doesn't overclock further.
Subject to criticism - furnaces shouldn't replace multismelters, so maybe it's too much of a buff.
As a side effect, all electric furnace recipes (2003 of them) are now shown in JEI.

Modified the smelting recipes from the default of 128t at 4EU/t to 64t at 30EU/t. At LV there is no change in speed, but the recipe overclocks at 2.8x now. This means it reaches a duration of 3t at EV and doesn't overclock further.
Subject to criticism - furnaces shouldn't replace multismelters, so maybe it's too much of a buff.
@RundownRhino RundownRhino added the enhancement New feature or request label Jan 23, 2020
@NotMyWing
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I do agree that Electric Furnaces are practically absolute shit right now.
The buff is good, however while I guess they can have simple applications where Multi Smelters are either not needed or just hard to integrate, I'd rather personally just build a MS anyway to have a faster and much more power-efficient solution.
The earliest time you can get a MS is when you first acquire Electronic Processor Arrays, which are the most expensive part of the entire multiblock.

@NotMyWing
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NotMyWing commented Jan 24, 2020

The file should probably be renamed to get executed the last though, since there might be un-buffed recipes added by other scripts after the furnace fix script gets executed.

Currently this has it load last.
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Applied the changes to my singleplayer world, works fine.

@Gammelkebab
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This is big nerf for low voltage use though. 64t at 30v vs 128t at 4v is some very expensive forced overclocking with previously 512EU/op increasing to 1.920EU/op

@ProTriforcer
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Easy solution: don't use lv furnaces. Diamond furnaces are 2.5 times faster anyway

@ProTriforcer
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As a side effect, all electric furnace recipes (2003 of them) are now shown in JEI.

You can hide them by adding mods.jei.JEI.hideCategory("gregtech:furnace"); at the end of the file

@Gammelkebab
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We both know that "just dont use it then" is a very shitty approach.

@Amasteas
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We both know that "just dont use it then" is a very shitty approach.

if we disabled the electric furnaces from being craftable andshowing up in JEI then we wouldnt have that issue either

@Jokercortex
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This is big nerf for low voltage use though. 64t at 30v vs 128t at 4v is some very expensive forced overclocking with previously 512EU/op increasing to 1.920EU/op

are you saying you want to keep them with terrible overclock rules and dummy long base duration so they remain useless at MV+ since diamond furnaces already do their job better at LV

@ProTriforcer
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We both know that "just dont use it then" is a very shitty approach.

It really isn't. When you have 45 JEI pages of items, some things will always be worse than others. Balancing every little thing to be as good as its alternatives isn't worth it. You might as well ask to buff XU2 generators, naphtha route for epoxy, bronze boilers, bread, vanilla armor and a hundred other things

@RundownRhino
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RundownRhino commented Feb 10, 2020

I find the energy requirement more of a feature, to be honest - my intention was to buff the furnaces so that they are at least somewhat useful in compact setups. I did not want them to become as good as Multismelters - they are the intended smelting solution, with Electric Furnaces always a pretty niche option. So yes; with the PR, LV electric furnaces are slower than good MoreFurnaces and are pretty power-hungry as well.

You can hide them by adding mods.jei.JEI.hideCategory("gregtech:furnace"); at the end of the file

That's a nice tip, probably a good idea to do this after adding a quest telling players of the furnace's EU/t and their intended role.

@Exaxxion Exaxxion closed this Apr 15, 2020
@Exaxxion Exaxxion reopened this Apr 15, 2020
@Exaxxion Exaxxion changed the base branch from 1.3-PR to dev April 15, 2020 06:59
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7 participants