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build |
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{ | ||
"policy_groups": [ | ||
"networking" | ||
], | ||
"policy_version": 1.3 | ||
} |
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[Desktop Entry] | ||
_Name=8192 | ||
Exec=qmlscene qml/Main.qml | ||
Icon=assets/logo.png | ||
Terminal=false | ||
Type=Application | ||
X-Ubuntu-Touch=true |
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project(8192 C CXX) | ||
cmake_minimum_required(VERSION 3.0.0) | ||
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") | ||
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find_package(Qt5Core) | ||
find_package(Qt5Qml) | ||
find_package(Qt5Quick) | ||
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# Automatically create moc files | ||
set(CMAKE_AUTOMOC ON) | ||
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# Components PATH | ||
execute_process( | ||
COMMAND dpkg-architecture -qDEB_HOST_MULTIARCH | ||
OUTPUT_VARIABLE ARCH_TRIPLET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE | ||
) | ||
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set(QT_IMPORTS_DIR "lib/${ARCH_TRIPLET}") | ||
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set(PROJECT_NAME "8192") | ||
set(CMAKE_INSTALL_PREFIX /) | ||
set(DATA_DIR /) | ||
set(DESKTOP_FILE_NAME ${PROJECT_NAME}.desktop) | ||
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# This command figures out the target architecture for use in the manifest file | ||
execute_process( | ||
COMMAND dpkg-architecture -qDEB_HOST_ARCH | ||
OUTPUT_VARIABLE CLICK_ARCH | ||
OUTPUT_STRIP_TRAILING_WHITESPACE | ||
) | ||
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configure_file(manifest.json.in ${CMAKE_CURRENT_BINARY_DIR}/manifest.json) | ||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/manifest.json DESTINATION ${CMAKE_INSTALL_PREFIX}) | ||
install(FILES ${PROJECT_NAME}.apparmor DESTINATION ${DATA_DIR}) | ||
install(DIRECTORY qml DESTINATION ${DATA_DIR}) | ||
install(DIRECTORY assets DESTINATION ${DATA_DIR}) | ||
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# Translations | ||
file(GLOB_RECURSE I18N_SRC_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/po qml/*.qml qml/*.js) | ||
list(APPEND I18N_SRC_FILES ${DESKTOP_FILE_NAME}.in.h) | ||
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find_program(INTLTOOL_MERGE intltool-merge) | ||
if(NOT INTLTOOL_MERGE) | ||
message(FATAL_ERROR "Could not find intltool-merge, please install the intltool package") | ||
endif() | ||
find_program(INTLTOOL_EXTRACT intltool-extract) | ||
if(NOT INTLTOOL_EXTRACT) | ||
message(FATAL_ERROR "Could not find intltool-extract, please install the intltool package") | ||
endif() | ||
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add_custom_target(${DESKTOP_FILE_NAME} ALL | ||
COMMENT "Merging translations into ${DESKTOP_FILE_NAME}..." | ||
COMMAND LC_ALL=C ${INTLTOOL_MERGE} -d -u ${CMAKE_SOURCE_DIR}/po ${CMAKE_SOURCE_DIR}/${DESKTOP_FILE_NAME}.in ${DESKTOP_FILE_NAME} | ||
COMMAND sed -i 's/${PROJECT_NAME}-//g' ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_FILE_NAME} | ||
) | ||
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_FILE_NAME} DESTINATION ${DATA_DIR}) | ||
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add_subdirectory(po) |
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# 8192 | ||
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![8192](assets/logo.png) | ||
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A game. About squares. Yeah. I know. | ||
Written in QML for [Ubuntu Touch](https://ubports.com) (Phone and Tablet). | ||
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## How to play | ||
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Swipe or use the arrow keys to join tiles with the same number. Avoid blockages to achieve the ultimate goal: The 8192 tile! | ||
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This game is a QML-rework of Gabriele Cirulli's game "2048", wich was inspired by Jason Saxon's game "1024!", wich was inspired by a board game called "Le 512", invented by King Louis XIV of France in 1657. But keep this in mind, this is important and there will be a test: The concept of "Le 512" was just stolen from a game called "Ye olde 256", played in the pubs of medieval London. Also, some sources state, that Pythagoras used to play a game that he called "128" with his students, wich looks back on the rich tradition of earlier Greek philosophers playing games like "64", "32", "16" and "8". Actually, "8" was just a more complex version of a game called "4", wich was very popular among greek High-School kids. It's not handed down if there is a connection, but archaeological findings show cave-paintings of Neanderthals playing a game, that recent scientific publications refer to as "2". | ||
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Yes, i know, the term over-forking does come to mind. But i just wanted to participate in the rich tradition of ripping of games about squares. But it's not all ripped of, i actually changed some of the code, you know, so that's really something. And it uses the Ubuntu Font and color scheme! Did you notice that, did anyone notice that? Wow, right? And what about this note, would you be reading this, if it was not for me? No, you most certainly would not! | ||
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## Here's what the press has to say: | ||
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10/10 - "Would play again!" - not IGN | ||
11/10 - "I really like the font and color scheme!" - not Mark Shuttleworth | ||
0/10 - "I already got an app for that" - Any person on the street | ||
3/10 - "I think I've seen this before" - still not IGN | ||
10/10 - "Your best game so far." - My sister | ||
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## How to build | ||
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Set up [clickable](https://github.com/bhdouglass/clickable) and run `clickable` inside the working directory. | ||
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## Thank you! | ||
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A big thanks to Gabriele Cirulli and Jason Saxon for letting me rip off their work. Thanks to Brian Douglass for Clickable. Thanks to the original Creators of Ubuntu Touch, the Ubuntu SDK and the Ubuntu UI toolkit. Thank you to everybody who helps keeping [Ubuntu Touch](https://ubports.com) alive. | ||
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## Barely legal Legal Notice | ||
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Any who, if you want to be the person to create "16384", go ahead and do so! It's all GPL Licensed, so what's taking you so long? Create that fork! You know you want it! | ||
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Well, that escalated quickly. Actually, i just wanted to write a short note about how this game was not actually created by me, and now there is this huge novel. Anyways, have Fun playing and buy the original authors some coffee (or beer, whichever they prefer) if you see them! | ||
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Copyright (C) 2017 Jan Jakob Sprinz aka. NeoTheThird |
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{ | ||
"template": "cmake", | ||
"kill": "qmlscene" | ||
} |
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{ | ||
"name": "8192.neothethird", | ||
"description": "A game. About squares.", | ||
"architecture": "@CLICK_ARCH@", | ||
"title": "8192", | ||
"hooks": { | ||
"8192": { | ||
"apparmor": "8192.apparmor", | ||
"desktop": "8192.desktop" | ||
} | ||
}, | ||
"version": "0.1", | ||
"maintainer": "Jan Sprinz <[email protected]>", | ||
"framework" : "ubuntu-sdk-15.04.7" | ||
} |
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# SOME DESCRIPTIVE TITLE. | ||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER | ||
# This file is distributed under the same license as the PACKAGE package. | ||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||
# | ||
#, fuzzy | ||
msgid "" | ||
msgstr "" | ||
"Project-Id-Version: 8192\n" | ||
"Report-Msgid-Bugs-To: \n" | ||
"POT-Creation-Date: 2017-06-04 17:31+0000\n" | ||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||
"Language-Team: LANGUAGE <[email protected]>\n" | ||
"Language: \n" | ||
"MIME-Version: 1.0\n" | ||
"Content-Type: text/plain; charset=CHARSET\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
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#: ../qml/Main.qml:79 | ||
msgid "Welcome to 8192" | ||
msgstr "" | ||
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#: ../qml/Main.qml:123 | ||
msgid "YOUR SCORE" | ||
msgstr "" | ||
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#: ../qml/Main.qml:129 | ||
msgid "HIGHSCORE" | ||
msgstr "" | ||
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#: ../qml/Main.qml:160 ../qml/Main.qml:195 ../qml/Main.qml:228 | ||
#: ../qml/Main.qml:248 | ||
msgid "Restart" | ||
msgstr "" | ||
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#: ../qml/Main.qml:168 | ||
msgid "About" | ||
msgstr "" | ||
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#: ../qml/Main.qml:196 | ||
msgid "Are you sure you want to restart the game?" | ||
msgstr "" | ||
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#: ../qml/Main.qml:198 | ||
msgid "Yes" | ||
msgstr "" | ||
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#: ../qml/Main.qml:205 | ||
msgid "No" | ||
msgstr "" | ||
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#: ../qml/Main.qml:220 | ||
msgid "Victory" | ||
msgstr "" | ||
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#: ../qml/Main.qml:222 | ||
msgid "Keep going" | ||
msgstr "" | ||
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#: ../qml/Main.qml:244 | ||
msgid "Game over. :(" | ||
msgstr "" | ||
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#: ../qml/Main.qml:245 | ||
msgid "Score" | ||
msgstr "" | ||
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#: ../qml/Main.qml:256 | ||
msgid "Quit" | ||
msgstr "" | ||
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#: ../qml/Main.qml:272 | ||
msgid "8182" | ||
msgstr "" | ||
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#: ../qml/Main.qml:273 | ||
msgid "<b>Version:</b> " | ||
msgstr "" | ||
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#: ../qml/Main.qml:273 | ||
msgid "" | ||
"<br><br>This game was shamelessly ripped of from Gabriele Cirulli's game " | ||
"\"2048\", which was inspired by Jason Saxon's game \"1024!\". If you enjoy " | ||
"this game and you ever happen to meet them, please consider treating them " | ||
"for a decent cup of coffe, they really deserve it!<br><br><b>Copyright (c) " | ||
"2017 Jan Sprinz<br>[email protected]</b>" | ||
msgstr "" | ||
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#: ../qml/Main.qml:276 | ||
msgid "Donate" | ||
msgstr "" | ||
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#: ../qml/Main.qml:283 | ||
msgid "Report a bug" | ||
msgstr "" | ||
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#: ../qml/Main.qml:291 | ||
msgid "Close" | ||
msgstr "" | ||
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#: 8192.desktop.in.h:1 | ||
msgid "8192" | ||
msgstr "" |
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include(FindGettext) | ||
find_program(GETTEXT_XGETTEXT_EXECUTABLE xgettext) | ||
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set(DOMAIN ${PROJECT_NAME}) | ||
set(POT_FILE ${DOMAIN}.pot) | ||
file(GLOB PO_FILES *.po) | ||
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# Creates the .pot file containing the translations template | ||
add_custom_target(${POT_FILE} ALL | ||
COMMENT "Generating translation template" | ||
COMMAND ${INTLTOOL_EXTRACT} --update --type=gettext/ini | ||
--srcdir=${CMAKE_SOURCE_DIR} ${DESKTOP_FILE_NAME}.in | ||
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COMMAND ${GETTEXT_XGETTEXT_EXECUTABLE} -o ${POT_FILE} | ||
-D ${CMAKE_CURRENT_SOURCE_DIR} | ||
-D ${CMAKE_CURRENT_BINARY_DIR} | ||
--from-code=UTF-8 | ||
--c++ --qt --language=javascript --add-comments=TRANSLATORS | ||
--keyword=tr --keyword=tr:1,2 --keyword=N_ --keyword=_ | ||
--package-name='${DOMAIN}' | ||
${I18N_SRC_FILES} | ||
COMMAND ${CMAKE_COMMAND} -E copy ${POT_FILE} ${CMAKE_CURRENT_SOURCE_DIR}) | ||
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# Builds the binary translations catalog for each language | ||
# it finds source translations (*.po) for | ||
foreach(PO_FILE ${PO_FILES}) | ||
get_filename_component(LANG ${PO_FILE} NAME_WE) | ||
gettext_process_po_files(${LANG} ALL PO_FILES ${PO_FILE}) | ||
string(REPLACE ${PROJECT_NAME}- "" SHORT_LANG ${LANG}) | ||
set(INSTALL_DIR ${CMAKE_INSTALL_LOCALEDIR}/share/locale/${SHORT_LANG}/LC_MESSAGES) | ||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${LANG}.gmo | ||
DESTINATION ${INSTALL_DIR} | ||
RENAME ${DOMAIN}.mo) | ||
endforeach(PO_FILE) |
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