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Better Joystick

openupm

image

Simple UIToolkit joystick

Usage

public class Test : MonoBehaviour
{
    [SerializeField] private UIDocument document;

    public void CreateJoystick()
    {
        var joystick = new Joystick();
        joystick.RegisterCallback<JoystickEvent>(OnDrag);
        joystick.Normalize = true; // Normalizing output value in JoystickEvent or you can set this in UIBuilder
        joystick.Recenter = true; // Allows to re-centering inner joystick after user release or you can set this in UIBuilder
        
        //or

        var joystickFromDocument = document.rootVisualElement.Q<Joystick>();
        joystickFromDocument.RegisterCallback<JoystickEvent>(OnDrag);
    }

    private void OnDrag(ChangeEvent<Vector2> evt)
    {
        Debug.Log(evt.newValue);
    }
}

To change style of joystick use uss classes:

.better-inner-joystick{
}

.better-joystick{
}

Note

You can alter joystick restriction (which shape joystick tends to follow) behaviour by implementing IJoystickRect. From the box you have 2 already implemented JoystickRect's:

  1. CircleRect (set by default)
  2. RectangleRect

To set new IJoystickRect follow those instractions:

 var joystick = new Joystick();
joystick.SetJoystickRect(new RectangleRect(joystick));

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Simple Unity UIToolkit Joystick

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