Skip to content

Natron 0.9.4

Pre-release
Pre-release
Compare
Choose a tag to compare
@devernay devernay released this 01 Aug 22:23
· 11683 commits to master since this release
  • Windows users are now proposed a regular installer and double clicking .ntp projects icons
    will now open them within Natron.
  • New premult and unpremult nodes.
  • The cache received some enhancements, as a result of it Natron should consume less memory.
    This should also speed up the rendering engine as a whole.
    Rendering complex graphs of 4K sequences should now almost always fit in the cache size limit
    and be faster.
  • Nodes now have a color according to their role (Channel processing, Color processing, Filter,
    Merge, etc...)
  • The roto points can now be moved with the keyboard arrows by a constant size depending
    on the viewport scale factor.
  • The color picker on the viewer will now show pixel components according to the components
    present in the image being viewed.
  • Added a setting in the preferences panel allowing to change the application's name as
    seen by the OpenFX plug-ins. This can help loading plug-ins that wouldn't load otherwise
    because they restrict their usage to specific applications.
  • Invert/Transform/CornerPin/Merge nodes can now invert their mask
  • Holding control while moving a backdrop now allows to move only the backdrop without moving
    the nodes within it.
  • Connecting a viewer to the selected node using the 1,2,3,4... shortcuts will now select back the
    viewer afterwards so that the user doesn't have to deselect the node to switch quickly
    between inputs.

Bug fixes:

  • Fixed preview images rendering
  • Fixed a bug where the curves in the RGBLut plug-in would not allow to move the control points
    in more than 1 direction at a time.
  • Fixed a crash that would occur when drag&dropping images within Natron. The same bug
    would also make Natron crash in some other cases.
  • Fixed a bug where inverting alpha channel would not work
  • Fixed bugs where timeline keyframe markers wouldn't reflect the actual keyframes
  • Fixed the cache green line on the timeline so it is more in-line with what really is
    in the cache.
  • Fixed a bug in the color correct node where the saturation would not be applied correctly
  • Fixed a bug in the transform/corner pin nodes that wouldn't work when proxy mode would be
    activated.
  • Fixed the ReadFFMPEG node as a whole, it should now work properly.
  • We will enhance the WriteFFMPEG node in the future by adding presets so it is
    less complicated to handle all the parameters of that node.