Main | |
---|---|
Dev |
Warning
Lilikoi is in active, early development and should not be used unless you accept the risk that everything may change or break.
Note
Lilikoi requires the .NET 7 SDK in order to be compiled, but can be used (and is tested on) on any .NET Standard 2.0 platform.
Feature | Status |
---|---|
Field Injection | ✔️ |
Parameter Injection | ️️✔️ |
Hooks ("Wraps") | ✔️ |
Contexts ("Mounts") | ✔️ |
Builder Attributes | ✔️ |
Configuration | 🏗️ |
Headless/Portable | 🏗️ |
Wildcards | ✔️ |
Ecosystem | ⏳ |
Async/Await | ⏳ |
Debugging | ⏳ |
NuGet Release | ✔️ |
Documentation is a work in progress, but here's what we have so far:
- Overview -- Read me first!
- Mounts
- Containers
- Attributes
Lilikoi is a framework for event handlers. It defines a common ground for dependency injection and pre/post behavior. This allows programmers to write framework agnostic code that runs anywhere Lilikoi runs.
Lilikoi consists of "Containers", which contain a class ("Host") and a method defined on that class (the "Entry Point"). Using C# reflection APIs, a method is created which injects values into an instance of the host class and then executes the entry point.
// An attribute which injects a new SampleClass into the container
public class SampleInjectionAttribute : LkTypedInjectionAttribute<SampleClass>
{
public override SampleClass Inject()
{
return new SampleClass();
}
}
// The host of the container
class Host
{
[SampleInjection]
private SampleClass _injectedClass;
// The entry point of the container
public Task Entry()
{
_injectedClass.DoSomething();
}
}
Lilikoi acts as a glue layer between event producers and event handlers.
Lilikoi automates discovery of event handlers and creating an API surface that an event producer can easily consume. Lilikoi also generates the API surface expected by the handler at runtime--so both sides of the event handler can use the contracts they expect.
Lilikoi is used in my project BitMod, where it glues plugins together with event handlers:
public class WhitelistHooks
{
[Config("whitelist")]
private WhitelistFile _whitelist;
[BitHook(Priority.LOW)]
private async Task<Directive> ServerConnectionRequest(GameServerConnectingEventArgs ev)
{
foreach (IPAddress allowedConnection in _whitelist.Parse(_logger))
{
if (allowedConnection.GetAddressBytes().SequenceEqual(ev.IPAddress.GetAddressBytes()))
return Directive.Allow;
}
return Directive.Neutral;
}
}
Other plugins and BitMod can then invoke these handlers with a gloriously simple API.
The BitHook
type places a RouterAssignments
object in the container during compilation,
which is consumed by BitMod to find containers that handle the same event and group them together.
All in all, it looks like this:
public override async Task<bool> OnGameServerConnecting(IPAddress arg)
=> _invoker.Hook(new GameServerConnectingEventArgs(arg), defaultValue: false);
Overall, Lilikoi can be used in almost all event-handler use cases to provide consistent and understandable APIs to both the event producer and the consumer.
Like injecting things but don't want a full framework?
Lilikoi's headless injectors build minimal Action<T>
s which behave
similarly to the full framework, giving you full control over the when and where.
Lilikoi is designed with performance in mind, so that projects of any scale can benefit from it's paradigms.
In order to maximize performance and prevent diving into .NET reflection, Lilikoi uses compiled expression trees, which behave just like a normal method.
Expression trees are no golden ticket to performanceville, but proper runtime code generation makes Lilikoi's overhead as low as 60ns per injection
Framework | Task | Speed |
---|---|---|
.NET CLR | Inject | 60 ns |
.NET CLR | Inject (Debug) | 325 ns |
.NET Framework | Inject | 100 ns |
.NET CLR | Compile | 0.330 ms |
.NET CLR | Compile (Debug) | 0.015 ms |
.NET Framework | Compile | 0.460 ms |