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mVehicles

This is not a garage system, it is only to manage vehicles, you can use this code simply for the key system.

Features

  • Fully compatible with ESX , standalone (requires database)

  • Vehicle are persistent.

  • Ability to add metadata to vehicles.

  • Records total kilometers driven by vehicles.

  • Key system via item or database.

  • Engine ignition by Key item/db

  • Menu for sharing keys.

  • FakePlate only works with vehicles spawned by the Vehicles.CreateVehicle() and ox_inventory item

  • LockPick, Hotwire + Adapt your skillscheck and dispatch via Config.LockPickItem and Config.HotWireItem

  • Commands

  • /givecar [source]

    • Set a player [source] a vehicle temporarily/indefinitely
  • /setcarowner [source]

    • Establish ownership of the vehicle in which the player is located. [source]
  • /saveAllcars true/false

    • If true, deletes all vehicles; if false, only save vehicles.
  • /spawnAllcars

  • Forces spawning vehicles outside garages.

Image

GiveCar

CarKeysMenu

ManageVehicleKeys

Other Features

  • Target for managing the trailer tr2.

Dependencies

Recommended latest FiveM GameBuild

Shared file

shared_scripts { '@mVehicle/import.lua' }

Install

  1. update SQL
  2. Server.cfg
  3. set mVehicle:Persistent true/false (Default false)
  4. start the code after the dependencies of ox and your framework
SQL

DataBase

ESX

  • Original owned_vehicles
    • to use it 'standalone' use this same database
CREATE TABLE `owned_vehicles` (
  `owner` varchar(60) DEFAULT NULL,
  `plate` varchar(12) NOT NULL,
  `vehicle` longtext DEFAULT NULL,
  `type` varchar(20) NOT NULL DEFAULT 'car',
  `job` varchar(20) DEFAULT NULL,
  `stored` tinyint(4) NOT NULL DEFAULT 0,
  `parking` VARCHAR(60) DEFAULT NULL,
  `pound` VARCHAR(60) DEFAULT NULL
) ENGINE=InnoDB;
  • To inssert new
ALTER TABLE `owned_vehicles`
ADD COLUMN `id` int(11) NOT NULL AUTO_INCREMENT PRIMARY KEY FIRST,
ADD COLUMN `mileage` int(11) DEFAULT 0,
ADD COLUMN `coords` longtext,
ADD COLUMN `lastparking` varchar(100),
ADD COLUMN `keys` longtext DEFAULT '[]',
ADD COLUMN `metadata` longtext

OX

  • Original table
CREATE TABLE
  IF NOT EXISTS `vehicles` (
    `id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
    `plate` CHAR(8) NOT NULL DEFAULT '',
    `vin` CHAR(17) NOT NULL,
    `owner` INT UNSIGNED NULL DEFAULT NULL,
    `group` VARCHAR(50) NULL DEFAULT NULL,
    `model` VARCHAR(20) NOT NULL,
    `class` TINYINT UNSIGNED NULL DEFAULT NULL,
    `data` LONGTEXT NOT NULL,
    `trunk` LONGTEXT NULL DEFAULT NULL,
    `glovebox` LONGTEXT NULL DEFAULT NULL,
    `stored` VARCHAR(50) NULL DEFAULT NULL,
    PRIMARY KEY (`id`) USING BTREE,
    UNIQUE INDEX `plate` (`plate`) USING BTREE,
    UNIQUE INDEX `vin` (`vin`) USING BTREE,
    INDEX `FK_vehicles_characters` (`owner`) USING BTREE,
    CONSTRAINT `FK_vehicles_characters` FOREIGN KEY (`owner`) REFERENCES `characters` (`charId`) ON UPDATE CASCADE ON DELETE CASCADE,
    CONSTRAINT `FK_vehicles_groups` FOREIGN KEY (`group`) REFERENCES `ox_groups` (`name`) ON UPDATE CASCADE ON DELETE CASCADE
  );
  • To inssert new
ALTER TABLE `vehicles`
ADD COLUMN `mileage` int(11) DEFAULT 0,
ADD COLUMN `coords` longtext,
ADD COLUMN `lastparking` varchar(100),
ADD COLUMN `type` varchar(20) DEFAULT NULL,
ADD COLUMN `keys` longtext DEFAULT '[]',
ADD COLUMN `pound` VARCHAR(60) 

How to use

  • READING IS NOT LAVA

Items

Items
['carkey'] = {
	label = 'Carkey',
},

['lockpick'] = {
	label = 'Lockpick',
	weight = 160,
	decay = true,
	server = {
		export = 'mVehicle.lockpick'
	}
},

['hotwire'] = {
	label = 'Cutter',
	weight = 160,
	server = {
		export = 'mVehicle.hotwire'
	}
},

['fakeplate'] = {
	label = 'Fake Plate',
	consume = 0,
	server = {
		export = 'mVehicle.fakeplate'
	}
},

Functions

Vehicles.VehickeKeysMenu() Client

--  all player vehicles
Vehicles.VehickeKeysMenu()

--  Specific plate, 
Vehicles.VehickeKeysMenu('MONO 420', function()
  print('On Close menu or Set/remove key player')
end)

Vehicles.ItemCarKeysClient() Client

  • action = 'delete' or 'add' | string
  • plate = vehicle plate | string GetVehicleNumberPlateText()
  -- with shared import
  Vehicles.ItemCarKeysClient(action, plate)

    -- or 
  exports.mVehicle:ItemCarKeysClient(action, plate)

Vehicles.ItemCarKeys() Server

  • source = player source | number
  • action = 'delete' or 'add' | string
  • plate = vehicle plate | string
  -- with shared import
  Vehicles.ItemCarKeys(source, action, plate)

  -- or ox_inventory export 
  -- add
  exports.ox_inventory:AddItem(source, 'carkey', 1, { plate = plate, description = plate })
  -- delete
  exports.ox_inventory:RemoveItem(source, 'carkey', 1, { plate = plate, description = plate })
 
 -- or 
  exports.mVehicle:ItemCarKeys(source, action, plate)

Vehicles.CreateVehicle() Server

local CreateVehicleData = {
    temporary = false, -- if vehicle temporary | date format 'YYYYMMDD HH:MM'     example '20240422 03:00' or false
    job = nil,  -- string or false, nil ...
    setOwner = true,    -- Set vehicle Owner? if Temporary date set true
    owner = 'char:12asd76asd5asdas',    -- player identifier
    coords = vector4(1.0, 1.0, 1.0, 1.0), --vector4 or table with xyzw
    -- Vehicle, you can set as many properties as you want
    vehicle = {                             
        model = 'sulta',                   -- required
        plate = Vehicles.GeneratePlate(),  -- required
        fuelLevel = 100,                   -- required
        color1 = [0,0,0],
        color2 = [0,0,0],                 
    },
}

Vehicles.CreateVehicle(CreateVehicleData, function(data, Vehicle)
   print(json.encode(data, { indent = true} ))

 -- Set Metadata
  Vehicle.SetMetadata('mono', { 
    smoke = 'seems to be very smoked', 
    hungry = 'the subject is very hungry'
  }) 
  Wait(1000)
  -- Get Metadata
  local metadata = Vehicle.GetMetadata('mono',)
  print(('%s, %s'):format(metadata.smoke, metadata.hungry))
  Wait(1000)
  -- delete espeific Metadata
  Vehicle.DeleteMetadata('mono', 'smoke')
  Wait(1000)
  -- Get new metadata
  local metadataNew = Vehicle.GetMetadata('mono')
  print(('%s'):format(metadataNew.hungry))
  Wait(1000)
  -- delete all metadata from 'mono' return nil 
  Vehicle.DeleteMetadata('mono')
  

  --GarageActions
  -- Store/Retry
  Vehicle.StoreVehicle('Pillbox Hill')

  Vehicle.RetryVehicle(CreateVehicleData.coords)

  -- impound
  Vehicle.ImpoundVehicle('Impound Car', 100, 'Vehicle impond', '2024/05/2 15:43')

  Vehicle.RetryImpound('Pillbox Hill', CreateVehicleData.coords)
end)

Vehicles.GetClientProps() Server

  • Returns vehicle props
local vehicleProps = Vehicles.GetClientProps(SourceID, VehicleNetworkID)

Vehicles.GetVehicle() Server

local Vehicle = Vehicles.GetVehicle(entity) 
Vehicle.SetMetadata(key, data)
Vehicle.DeleteMetadata(key, value) 
Vehicle.GetMetadata(key)     
Vehicle.Savemetadata()
Vehicle.AddKey(source) 
Vehicle.RemoveKey(source)
Vehicle.GetKeys()
Vehicle.SaveProps(props)
Vehicle.StoreVehicle(parking)
Vehicle.RetryVehicle(coords)
Vehicle.ImpoundVehicle(impound, price, note, date, endPound)
Vehicle.RetryImpound(ToGarage, coords)
Vehicle.SetFakePlate(plate)
Vehicle.SetFakePlate(boolean)
Vehicle.DeleteVehicle(fromDatabaseBoolean)

GetVehicleByPlate Server = Vehicles.GetVehicle()

 local Vehicles.GetVehicleByPlate(plate)

Vehicles.GetVehicleId Server

local vehicle = Vehicles.GetVehicleId(id) 

Delete All Vehicles Server

local AllVechiles = Vehicles.GetAllVehicles(source, VehicleTable, haveKeys) 

Vehicles.GetAllVehicles() Server

  • soruce = player source
  • VehicleTable = boolean | true get vehicles from table mVehicles false get vehicles from DB
  • haveKeys = boolean | Have player keys ?
  • return all vehicles from source
local AllVechiles = Vehicles.GetAllVehicles(source, VehicleTable, haveKeys) 

Set Vehicle Owner Server

Vehicles.SetVehicleOwner({
    job = ?,
    owner = ?,
    parking = ?,
    plate = ?,
    type = ?,
    vehicle = ?,
})

SetCarOwner Server

Vehicles.SetCarOwner(src)

Delete All Vehicles Server

Vehicles.DelAllVehicles() 

save all vehicles Server true/false to delete vehicles

Vehicles.SaveAllVehicles(delete)

plate exists? Server return boolean

Vehicles.PlateExist(plate) 

Generate plate Server return plate string

Vehicles.GeneratePlate()

image