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Octelly committed Mar 8, 2024
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1 change: 1 addition & 0 deletions .gitattributes
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* -text
3 changes: 3 additions & 0 deletions README.md
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# Raspberry Flavoured (mirror)

[CurseForge](https://www.curseforge.com/minecraft/modpacks/raspberry-flavoured)
4 changes: 4 additions & 0 deletions config/FFBB-common.toml
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[General]
"FastFlyBlockBreaking enabled" = true

8 changes: 8 additions & 0 deletions config/MouseTweaks.cfg
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
7 changes: 7 additions & 0 deletions config/YungsExtras/README.txt
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This directory is for a few additional options for YUNG's Extras.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.

NOTE -- AS OF 1.19, ALL SPAWN RATE RELATED OPTIONS MUST NOW BE MODIFIED VIA DATA PACK.
29 changes: 29 additions & 0 deletions config/YungsExtras/forge-1_19/README.txt
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######################################
# wishing_wells.json #
######################################

This file contains a BlockStateRandomizer (see below) describing the probability of a given block being chosen.
These probabilities are used for Wishing Wells, which have
loot deposits at the bottom of them.

######################################
# BlockStateRandomizer #
######################################

Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.

Here's an example randomizer:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"

For each block, this randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
10 changes: 10 additions & 0 deletions config/YungsExtras/forge-1_19/wishing_wells.json
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{
"lootBlockChances": {
"entries": {
"minecraft:gold_block": 0.01,
"minecraft:emerald_ore": 0.05,
"minecraft:gold_ore": 0.5
},
"defaultBlock": "minecraft:sandstone"
}
}
5 changes: 5 additions & 0 deletions config/abnormals_delight-common.toml
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[overrides]
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
replaceFDItemGroup = true

42 changes: 42 additions & 0 deletions config/additional-additions-config.json
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{
"version": 7,
"FoodItems": {
"FriedEgg": false,
"BerryPie": false,
"HoneyedApple": false
},
"WateringCan": false,
"RoseGold": true,
"Ropes": false,
"EnchantmentPrecision": false,
"EnchantmentSpeed": false,
"Wrench": false,
"CopperPatina": false,
"AmethystLamp": {
"enabled": true,
"despawnChance": 0.5
},
"Crossbows": false,
"TridentShard": false,
"GlowStick": false,
"GildedNetherite": false,
"DepthMeter": {
"enabled": false,
"displayElevationAlways": false
},
"MysteriousBundle": true,
"CompostableRottenFlesh": true,
"MusicDiscs": false,
"NoteBlockAmethystSounds": false,
"ShipwreckSpyglassLoot": true,
"PocketJukebox": false,
"ChickenNugget": false,
"PoweredRailsCopperRecipe": true,
"GoldRing": false,
"GlowBerryEatGlow": {
"enabled": false,
"duration": 5
},
"HastePotions": false,
"BundleRecipe": false
}
64 changes: 64 additions & 0 deletions config/advancementplaques-common.toml
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#Client Configuration
[client]

[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = true
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295

[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.0
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 3.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 4.5
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 2.0
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0

[client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

9 changes: 9 additions & 0 deletions config/allurement-client.toml
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[tweaks]

[tweaks.infinity]
#Adds a special texture for arrows shot from infinity bows
"Infinity arrow texture" = true
#Adds a glint on arrows shot from infinity bows
"Infinity arrow glint" = true

146 changes: 146 additions & 0 deletions config/allurement-common.toml
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[enchantments]

[enchantments.alleviating]
#Armor enchantment that heals the user when collecting experience
"Enable Alleviating" = true
#How much the experience value is multiplied by into health
#Range: 0.0 ~ 1.7976931348623157E308
"Healing factor" = 0.25

[enchantments.reeling]
#Crossbow enchantment that pulls targets towards the user
"Enable Reeling" = true
#How much the target is affected on the horizontal axis
#Range: 0.0 ~ 1.7976931348623157E308
"Horizontal factor" = 0.5
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.25

[enchantments.reforming]
#Gear enchantment that very slowly repairs items over time
"Enable Reforming" = true
#How many ticks it takes a reforming item to repair
#Range: > 0
"Reforming tick rate" = 300

[enchantments.shockwave]
#Boots enchantment that creates a shockwave when taking fall damage
"Enable Shockwave" = true
#If Shockwave tramples farmland within the wave radius
"Shockwave tramples farmland" = true

[enchantments.vengeance]
#Armor enchantment that stores incoming damage and applies it to user's next attack
"Enable Vengeance" = true
#How much the damage taken with vengeance is multiplied for attacks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 0.025

[enchantments.spread_of_ailments]
#Crossbow enchantment that applies the user's active effects to their arrows
"Enable Spread of Ailments" = true

[enchantments.launch]
#Weapon enchantment that launches enemies upwards rather than away
"Enable Launch" = true
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.35

[enchantments.obedience]
#Horse armor enchantment tha prevents the horse from roaming around
"Enable Obedience" = true

[curses]

[curses.ascension_curse]
#Curse that causes the cursed item to float upwards when dropped
"Enable Curse of Ascension" = true

[curses.fleeting_curse]
#Curse that causes nearby entities to repel the cursed item
"Enable Curse of Fleeting" = true

[tweaks]

[tweaks.horse_armor]
#Allow horse armor to be enchanted
"Enchantable horse armor" = false
#If horse armor can appear enchanted when found in loot tables
"Generates in loot tables" = false
#Which loot tables horse armor can't appear enchanted in
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]

[tweaks.bane_of_arthropods]
#If Bane of Arthropods increases the mining speed of Cobwebs
"Bane of Arthropods mines cobwebs faster" = true

[tweaks.feather_falling]
#If having Feather Falling prevents farmland from being trampled
"Feather Falling prevents trampling" = true

[tweaks.infinity]
#If Infinity requires an arrow in the player's inventory in order to shoot
"Infinity requires arrows" = false

[tweaks.protection]
#Remove the base Protection enchantment, requiring players to choose between the other types
"Disable Protection" = true

[tweaks.riptide]
#Allow Riptide to function when in cauldrons
"Riptide works in cauldrons" = true

[tweaks.soul_speed]
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
"Soul Speed change" = true
#How much damage is multiplied when hurt on Soul Speed blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 1.5

[tweaks.experience]

[tweaks.experience.dropped_xp]
#If the player drops a flat percentage of their experience rather than capping at level 7
"Drop experience percentage" = false
#What percentage of the player's total experience is dropped
#Range: 0.0 ~ 1.0
"Experience percentage" = 0.75

[tweaks.experience.level_scaling]
#Remove the amount of experience per level increasing (experimental)
"Remove level scaling" = false
#The amount of experience per level, if level scaling is removed (experimental)
#Range: > 0
"Experience per level" = 50
#If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental)
"Remove level scaling after cap" = true

[tweaks.experience.ender_dragon]
#If Ender Dragon experience dropping should be adjusted (to account for level scaling)
"Adjust Ender Dragon experience drop" = false
#The amount of experience (in points) that should be dropped by the Ender Dragon
#Range: > 0
"Ender Dragon experience drop" = 3000
#The amount of experience (in points) that should be dropped by a respawned Ender Dragon
#Range: > 0
"Respawned Ender Dragon experience drop" = 750

[tweaks.experience.anvil]
#If renaming items should always cost 1 experience
"Cheap item renaming" = true
#Remove the cap of 40 on anvil repairing prices
"Remove too expensive" = true
#If anvils can be repaired by right clicking with an iron ingot or using a dispenser
"Anvil ingot repairing" = false
#The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance)
#Range: > 0
"Ingot repair chance" = 5
#If anvil transaction costs should be capped at a certain level
"Cap anvil costs" = false
#The max amount of levels an anvil transaction should be able to cost
#Range: > 1
"Anvil cost cap" = 30

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