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Vaser is a powerful high performance event based network engine library for C# .Net. It’s possible to start multiple servers in one program and use the same network code for all servers. In the network communication are all strings are omitted, instead it is based on a unique binary identifier, which the CPU and memory relieves massively.

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Welcome to Vaser!

Vaser is a powerful high performance event based network engine library for C# .Net. It is possible to start multiple servers in one program and use the same network code for all servers. In the network communication are all strings are omitted, instead it is based on a unique binary identifier, which the CPU and memory relieves massively.

New

Vaser is now available for Unity 3d!

What does Vaser exactly?

Vaser manages TCP/IP connections between server and clients.

Server <-----TCP/IP-----> Clients

The main goal of this engine is simplified object-oriented networking.

Links:

NuGet Packet

GitHub Wiki

API and reference catalog

Vaser for Unity 3d

Features:

  • the communication is Kerberos or SSL encrypted
  • event based data package handling
  • structured data communication with data portals
  • simple data container building
  • ability to send 1D arrays
  • data packets have ObjectID’s and ContainerID’s identifier for simplified object-oriented networking
  • ready for use request-response-pattern classes
  • robust programming architecture

Build your own simple Datapackages for your Application:

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If you need help or have suggestions, please send me a message.

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Vaser is a powerful high performance event based network engine library for C# .Net. It’s possible to start multiple servers in one program and use the same network code for all servers. In the network communication are all strings are omitted, instead it is based on a unique binary identifier, which the CPU and memory relieves massively.

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