Last 42 common core project
Clean
sudo apt-get clean
sudo apt-get autoremove
sudo apt-get purge $(dpkg -l | awk '/^rc/ { print $2 }')
sudo rm -rf /var/cache/*
sudo journalctl --vacuum-time=1d
rm -rf ~/.local/share/Trash/*
- remove temporary logout button from
templates/navbar.html
- Severe:
- Connecting from another pc, not localhost give 403 error
- music error message when doing nothing
Autoplay was prevented: DOMException: play() failed because the user didn't interact with the document first. https://goo.gl/xX8pDD
music.js:14
- logout button not working because of music button
- Moderate:
- notif join button not working? no error in chrome console
- uncomment music.js but first fix the constant loop trying to play it
- Minor:
- when refreshing host particles stay on guest
- sometimes there's an AI in multi game, not sure how to recreate
- nginx 10s to close (not critical but worth investigating)
- login
- when signing in, if signed in on another machine, logout other user and redirect to home with message "logged in from remote location"
- multi config page:
- fix small field size when nothing inside
- player search field:
- should transform into field like player 1 when player chosen but remain clickable afterwards
- upon hovering show
X
button - bring that same style to tournament creation, 4 empty fields that fill up
- find way to make field big even when innerHtml is "" nothing
- don't send notification to host on creation if regular multi game (not tournament)
- tournament config page:
- send notification to everyone
- multiplayer game management (notifs and list):
- should notif also be sent to host? -> in tournament creation yes, otherwise no
-
listGameInvite
view that shows list of games you're allowed to join (in case you miss the notif) -
Cancel Match
button that deletes normal multiplayer games -
Forfeit Match
button that forfeits tournament multiplayer games
- multiplayer game:
- update score remotely
- countdown
- trigger
player
wins this game! text - redirect home if not allowed to see a game
- game creation select player with searchPlayer in stateMachine (started making template already), need to change buttons behavior
- when p2 is handled remove public access to games, no more spectators (in
views.py
),isSpectator()
- reloading finished game:
- Problem 1: if host reloads his finished game it will be an AI background game but game data will be broadcasted
- Problem 2: countdown stays on screen for some reason on guest
- add a
Waiting for {{p2.name}}...
on same field as countdown when user is not here - player disconnection after match start?:
- make pause menu
- resume game in terrain center and start countdown
- if guest disconnects, pause game wait for reconnection, after 15 seconds give option to cancel match
- if host disconnects, pause game, after 15 seconds give option to cancel match
- if it's a tournament, declare no winner, next match in tournament is a win by forfeit
- guest perspective:
- rotate game field 180 degrees
- invert inputs if
isMultiGuest()
- dont invert colors, keep player1 red and player2 green
- need to interpolate too
- in
consumer.py
:- receive data in a smarter way for hostGameInfo only using a
type
field as a proof of concept - receive method seems to do everything, no if checks for type, ask guillaume
- receive data in a smarter way for hostGameInfo only using a
- ask guillaume about
gameType
,resetGameInfo()
andtoState()
- I believe its causing some issues at the end of games and on page refresh
- These functions should set
gameType
andmultiData
properly if needed:-
initGameVariable()
-
resetGameInfo()
-
toState()
-
preConfig()
-
postConfig()
-