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The test case that I currently have requires installing Sunny. When I execute this,
using Sunny, WGLMakie
cryst = Sunny.fcc_crystal()
view_crystal(cryst)
and then interact the the WGLMakie figure, it throws many "key not found" errors. Example stack trace below. I haven't had luck reducing this to a simpler standalone test case. When I starting remove things from the scene, the frequency of the errors decrease, in a seemingly nondeterministic way.
An exception was thrown in JS: Error: Key 25837 not found! undefined
Additional message: Error while processing message {"payload":false,"id":"25837","msg_type":"0"}
Stack trace:
Error: Key 25837 not found! undefined
at lookup_global_object (http://localhost:9384/assets/a3ea2b1768bae0eec7c90e59010978af2088e5c5-Bonito.bundled.js:3708:11)
at Object.process_message (http://localhost:9384/assets/a3ea2b1768bae0eec7c90e59010978af2088e5c5-Bonito.bundled.js:3650:17)
at http://localhost:9384/assets/439a543fe5196e6a836a7ad81e559b5ad3108dec-Websocket.bundled.js:95:32
at http://localhost:9384/assets/a3ea2b1768bae0eec7c90e59010978af2088e5c5-Bonito.bundled.js:3638:33
at new Promise (<anonymous>)
at Lock.lock (http://localhost:9384/assets/a3ea2b1768bae0eec7c90e59010978af2088e5c5-Bonito.bundled.js:3632:16)
at http://localhost:9384/assets/439a543fe5196e6a836a7ad81e559b5ad3108dec-Websocket.bundled.js:94:48
at new Promise (<anonymous>)
at websocket.onmessage (http://localhost:9384/assets/439a543fe5196e6a836a7ad81e559b5ad3108dec-Websocket.bundled.js:89:17)
┌ Warning: Error in window event callback
│ exception =
│ ArgumentError: collection must be non-empty
│ Stacktrace:
│ [1] first
│ @ ./abstractarray.jl:473 [inlined]
│ [2] (::Makie.var"#1441#1443"{Scene, Base.RefValue{Bool}, Base.RefValue{Union{Nothing, Makie.Mouse.Button}}, Base.RefValue{Float64}, Base.RefValue{Float64}, Base.RefValue{Bool}, Base.RefValue{Bool}, Base.RefValue{Union{Nothing, Makie.Mouse.Button}}, Base.RefValue{Bool}, Base.RefValue{Point{2, Float32}}, Base.RefValue{Point{2, Float32}}, Base.RefValue{Makie.Mouse.Action}, Observable{MouseEvent}, Float64, Module})(event::Makie.MouseButtonEvent)
│ @ Makie ~/.julia/dev/Makie/src/makielayout/mousestatemachine.jl:292
│ [3] #invokelatest#2
│ @ ./essentials.jl:892 [inlined]
│ [4] invokelatest
│ @ ./essentials.jl:889 [inlined]
│ [5] notify
│ @ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:206 [inlined]
│ [6] setindex!
│ @ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:123 [inlined]
│ [7] (::WGLMakie.var"#58#60"{Dict{Any, Any}, Scene, Events})()
│ @ WGLMakie ~/.julia/dev/Makie/WGLMakie/src/events.jl:63
└ @ WGLMakie ~/.julia/dev/Makie/WGLMakie/src/events.jl:109
┌ Warning: Error in window event callback
│ exception =
│ ArgumentError: collection must be non-empty
│ Stacktrace:
│ [1] first
│ @ ./abstractarray.jl:473 [inlined]
│ [2] (::Makie.var"#1441#1443"{Scene, Base.RefValue{Bool}, Base.RefValue{Union{Nothing, Makie.Mouse.Button}}, Base.RefValue{Float64}, Base.RefValue{Float64}, Base.RefValue{Bool}, Base.RefValue{Bool}, Base.RefValue{Union{Nothing, Makie.Mouse.Button}}, Base.RefValue{Bool}, Base.RefValue{Point{2, Float32}}, Base.RefValue{Point{2, Float32}}, Base.RefValue{Makie.Mouse.Action}, Observable{MouseEvent}, Float64, Module})(event::Makie.MouseButtonEvent)
│ @ Makie ~/.julia/dev/Makie/src/makielayout/mousestatemachine.jl:292
│ [3] #invokelatest#2
│ @ ./essentials.jl:892 [inlined]
│ [4] invokelatest
│ @ ./essentials.jl:889 [inlined]
│ [5] notify
│ @ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:206 [inlined]
│ [6] setindex!
│ @ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:123 [inlined]
│ [7] (::WGLMakie.var"#58#60"{Dict{Any, Any}, Scene, Events})()
│ @ WGLMakie ~/.julia/dev/Makie/WGLMakie/src/events.jl:63
└ @ WGLMakie ~/.julia/dev/Makie/WGLMakie/src/events.jl:109
The text was updated successfully, but these errors were encountered:
The test case that I currently have requires installing
Sunny
. When I execute this,and then interact the the WGLMakie figure, it throws many "key not found" errors. Example stack trace below. I haven't had luck reducing this to a simpler standalone test case. When I starting remove things from the scene, the frequency of the errors decrease, in a seemingly nondeterministic way.
The text was updated successfully, but these errors were encountered: