teaBrogue is a 1.7.5 brogue mod that reintroduces allies, along with a host of other minor balance changes. It's meant to be a small mod, more on the order of Brogue+ for 1.7.4 than something massive like gBrogue.
Ally frequency has been nerfed from 1.7.4, some items and monsters have been rebalanced, and all applicable web-brogue fixes have been applied. The game plays like a mix of 1.7.4 and 1.7.5 - it's a little easier than 1.7.5. I wanted to create something that respects the intricate systems and tactical play of brogue, but was a little less punishing. If web-fixed Brogue is a 8/10 on the difficulty scale, I'm shooting for a 7/10 here. It's a good place for beginners to start experimenting with Brogue and for experienced 1.7.5 players who miss allies.
- Allies
- Kept the 1.7.5 Wand of Empowerment nerf
- Kept the 1.7.5 Wand of empowerment drop frequency in item rooms (very low)
- However, Adventurer starts game with a Wand of Empowerment with one charge
- Kept the 1.7.5 changes to Ogre and Naga captive frequency
- Reverted all other ally room requencies to match 1.7.4
- Item Frequency
- Teleportation scrolls are slightly more common
- Hallucination potions are slightly less common
- Detect Magic Potion is slightly more common
- Staff of Poison Buff
- Staff of Poison should be competitive with Staff of Fire or Lightning
- Staff of Poison now poisons monters for less time, but deals two damage per turn.
- Monster Nerfs
- Removed spear attack from goblin conjurer.
- All other goblins still have spear attack.
- Goblin conjurer can still do a sword attack
- Reduced centipede health, and duration of weakened status
- Slightly reduced Eel health and Zombie healthy
- Removed spear attack from goblin conjurer.
- New Food
- Added a new food type: cloves of garlic
- I'd like to add more food types in the future.
- New Monster
- Honeybee swarm, a low-hp flying, poison monster found in groups
- You now drop any item while swimming one once every three turns instead of once every two
- Going into the water should still be an interesting tactical choice, but it should be a little less annoying now
Thanks to Pender for making Brogue, to Kip Raske of web-brogue for the 1.7.5 bug fixes, and to Brian Bleakley for some Brogue+ UI improvements
Also, thanks to anyone who gives the game a try and provides feedback.