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Releases: MMCInstances/OptifineInstances
Releases · MMCInstances/OptifineInstances
1.17.1 with OptiFine HD Ultra G9
OptiFine Changelog
- fixed custom loading screens (#6128)
- fixed player armor with arabic locale (#5806)
- fixed crash with VoxelMap
- fixed integrated server lag when leveling up a cartographer (#6044)
- removed fallback to OpenGL compatibility profile
- fixed render regions to work in core profile
- fixed splash text for 1.17
- updated Forge patches 37.0.25
- fixed OpenGL error 1282 when activating AF
- fixed shaders crash on AMD
- added custom sky for the end dimension
- fixed AA/AF to work in core profile
- fixed spyglass when Dynamic FOV is off
- fixed shaders compatibility to move #extension lines to header
- fixed sorting of compatibility header lines
- fixed black items/entities on Mac with shaders
- fixed FXAA to use core profile
- fixed shaders startup on Mac
- fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
- fixed shaders inverse matrices
- added modelViewMatrixInverse and projectionMatrixInverse
- insert shaders compatibility lines after last "#extension"
- fixed compatibility mode for shaders using reserved keywords
- fixed compatibility mode for geometry shaders
- updated shaders to use core profile functions
- fixed shaders composite matrices
- renamed shaders sampler "texture" to "gtexture" (#5537)
- fixed shaders compatibility to work in core profile (MacOS)
- fixed shaders rendering of boat in water
- fixed shader loading performance
- added prefix "va" to vanilla attribute names
- fixed shaders horizon rendering
- fixed chest texture in GUI with shaders
- added powder snow support for isEyeInWater uniform (#5993)
- fixed enchanted glint with shaders
- fixed entity normal textures with shaders
- fixed shaders sky color (#5960)
1.17.1 with OptiFine HD Ultra G9 prerelease 32
OptiFine Changelog
- fixed spyglass when Dynamic FOV is off
- fixed shaders compatibility to move #extension lines to header
- fixed sorting of compatibility header lines
- fixed black items/entities on Mac with shaders
- fixed FXAA to use core profile
- fixed shaders startup on Mac
- fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
- fixed shaders inverse matrices
- added modelViewMatrixInverse and projectionMatrixInverse
- insert shaders compatibility lines after last "#extension"
- fixed compatibility mode for shaders using reserved keywords
- fixed compatibility mode for geometry shaders
- updated shaders to use core profile functions
- fixed shaders composite matrices
- renamed shaders sampler "texture" to "gtexture" (#5537)
- fixed shaders compatibility to work in core profile (MacOS)
- fixed shaders rendering of boat in water
- fixed shader loading performance
- added prefix "va" to vanilla attribute names
- fixed shaders horizon rendering
- fixed chest texture in GUI with shaders
- added powder snow support for isEyeInWater uniform (#5993)
- fixed enchanted glint with shaders
- fixed entity normal textures with shaders
- fixed shaders sky color (#5960)
1.17 with OptiFine HD Ultra G9 prerelease 26
OptiFine Changelog
- fixed shaders compatibility preprocessor
- fixed various bugs in shaders compatibility mode
- fixed spam in log when checking for cape (#5899)
- fixed entities missing in screenshot (#5734)
- fixed shaders entity shadows (#5883)
- fixed shaders block selection and fishing rod line
- fixed shaders particles visible through blocks
- fixed shaders particle and sun solor
- fixed shaders water fog
- fixed shaders lightmap coordinates
- added shaders compatibility mode
- fixed chunks not loading when changing dimension (#5757)
- fixed emissive textures for entities
- fixed custom sky
- added dynamic lights for glow squid, glow berries and glow item frame (#5724)
- added default CTM for tinted glass (#5702)
- optimized startup performance
- fixed smart animations and render regions for translucent blocks
- fixed alpha check for cutout textures (leaves, glass)
- fixed dynamic lights
1.16.5 with OptiFine HD Ultra G8 prerelease 12
OptiFine Changelog
- fixed shaders macro for Mesa drivers (#5515)
- added CEM for llama decor
- fixed enchantment screen to use CEM book model
- fixed top-level CEM texture for non-living entities
- added CEM for conduit, lectern_book and llama spit
- fixed conduit wind animation with smart animations
- fixed CEM documentation for husk and illagers
- disable selection outline for CEM block entities
- fixed CEM for enchanted trident
- added CEM for bell and trident
- added CEM for all minecarts (chest, command block, furnace and hopper)
- added CEM for wandering_trader and trader_llama
- added CEM for bee, elder_guardian, hoglin, zoglin and strider
- fixed emissive enchanted items, emissive bed (#4222)
- fixed custom colors: map, dye, banners, cat collar (#2777)
- fixed shaders transform matrices lagging one frame in prepared pass
- fixed shaders projection matrix lagging in shadow pass (#5134)
- fixed shaders velocity map crash
- fixed custom colors: water particle, potion, spawn egg, boss (#4173)
- fixed CIT name matching (#4909)
- fixed geometry shaders for Mac M1 (#5442)
- fixed stained glass with anisotropic filtering (#5181)
- fixed shaders with Forge (#5433)
- fixed dragging of option sliders (#5423)
- fixed input lag with lazy chunk loading (#5348)
- added shaders attribute at_midBlock
- added relative shaders buffer size
- added shaders options shadowTerrain, shadowEntities and shadowBlockEntities
- added shaders velocity map
- fixed shaders vertex format switching
- added entity vertex format for shaders
- added option macros when parsing shaders.properties
- fixed integer texture types
- added mipmap generation for compute shaders
- updated shaders layout parsing
1.16.5_HD_U_G7
- added shaders render stages
- fixed underwater overlay with shaders
- changed shaders buffer numbering from hex to decimal
- added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
- added shader compute programs and imageLoad/Store (#791)
- fixed memory allocation on chunk borders
- added Lazy Chunk Loading for 1.16
- fixed invisible mobs (#5016)
- fixed Forge particle culling (#4994)
- fixed TAA with Sildurs shaders (#5294)
- fixed shaders normal/specular animation with AF (#5279)
- fixed crash on circular reference in shaders options
- added shaders blend mode per buffer (#5263)
- fixed shaders custom textures breaking on resources reloaded
- added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
- fixed crash when reloading shaders
- fixed modded blocks, items and entities mapping with shaders (#3816)
- added shaders buffers with fixed size
- reorganized shaders framebuffers
- added shaders prepare programs
- added shadow composite programs
- added 8 and 16 bit integer texture types
- fixed screenshot with antialiasing (#5228)
- added shaders macro MC_GL_VENDOR_AMD
- added OpenGL debug groups and ignored errors
- added clear color and skip clear for shadow color buffers (#2780)
- added configurable shadow buffer format (#5221)
- fixed antialiasing with Forge
- increased shaders color buffers to 16, added draw buffers mapping (#2103)
1.16.5 with OptiFine HD Ultra G6
OptiFine Changelog
- updated to 1.16.5
1.16.4_HD_U_G6
- added system property "frame.time" to show frame time instead of FPS
- fixed cape downloads blocking skin and terrain downloads (#4976)
- added support for shaders texture format LabPBR (#5182)
- fixed custom uniforms using biomes
- optimized antialiasing and anisotropic filtering (prepare)
- optimized antialiasing and anisotropic filtering (multidraw)
- fixed shaders normal/specular textures with anisotropic filtering
- fixed item rendering with shaders and anisotropic filtering
- fixed banners, enchanted items, fire and hand outline with AA/AF
- disabled antialiasing with fabulous graphics
- enabled anisotropic filtering with shaders
- fixed item frames with AA/AF
- fixed antialiasing and anisotropic filtering (#5153)
- fixed crash when when swamp biome isn't registered (#5088)
- fixed player items (santa hat) showing on invisible players (#5150)
- fixed shaders breaking biome mods (#4880)
- fixed custom gui chest type (#5100)
1.12.2 with OptiFine HD Ultra G5 prerelease 1
OptiFine Changelog
- right click selects previous value in shader options (#4706)
- added more steps for shaders render quality (#4556)
- fixed server connection with java 9+ (#3773, #3959, #4656, #4667)
- added Forge license (#4654)
- fixed leaking resource on startup (#4678)
(HD_U_G2)
- added wrap and filter modes for raw shader textures (#2905)
- fixed zoom to not reset cinematic camera
- fixed CEM for skeleton horse and zombie horse (#4274)
- fixed crash when killing parrot (#4214)
(HD_U_G1)
- fixed shaders to render world border with program textured_lit (#3979)
- optimized underwater particles
- fixed shaders block selection, hitboxes and chunk borders (#3601, #3818)
- fixed void rendering with shaders (#3673)
- fixed player shadow with shaders in spectator mode (#4022)
- fixed CEM animation parameters pos_y, pos_z (#4033)
- added shortcut key for shader options "F3+O"
- fixed Smart Animations crash
- fixed option Graphics depending on Dropped Items
- optimized memory allocation (debug screen)
(HD_U_F6)
- fixed flickering of min. FPS
1.8.9 with OptiFine HD Ultra L5
OptiFine Changelog
- fixed crash when reloading textures (#3125)
- fixed invisible mobs around the player
- fixed shaders integer texture formats (#3109)
- fixed main menu animation speed
- fixed resource pack not saving (#3106)
- fixed stairs model with shaders (#3068)
- fixed CIT block models (#3084)
- fixed armor with Forge (#3073)
- fixed emissive textures with shaders (#3082)
- fixed mouse delay (MC-67665)
- fixed crash in cape editor
- fixed CEM for horse and villager
- fixed CTM corners with innerSeams
1.8.8 with OptiFine HD Ultra I7
OptiFine Changelog
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- optimized memory allocation
(HD_U_I6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_I5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
1.8 with OptiFine HD Ultra I7
OptiFine Changelog
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- optimized memory allocation
(HD_U_I6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_I5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
1.7.10 with OptiFine HD Ultra E7
OptiFine Changelog
- extended shaders custom uniforms to access vector components
- fixed shader configuration parsing (vsh, comments)
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
(HD_U_E6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_E5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click