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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{3B129F05-563F-4460-AF9B-16E5D1C689B2}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Cinema</RootNamespace> | ||
<AssemblyName>Cinema</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>disable</Nullable> | ||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> | ||
</PropertyGroup> | ||
|
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<Target Name="CopyDLLs" AfterTargets="Build"> | ||
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\Mods" /> | ||
<Message Text="Copied DLL -> C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\Mods\$(ProjectName).dll" Importance="High" /> | ||
</Target> | ||
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<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\0Harmony.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\net6\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Assembly-CSharp.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="CustomAlbums"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\Mods\CustomAlbums.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\Mods\CustomAlbums.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2CppInterop.Generator"> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\net6\Il2CppInterop.Generator.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2CppInterop.Runtime"> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2Cppmscorlib"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2CppSystem"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Il2CppSystem.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\MelonLoader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Sirenix.Serialization"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Sirenix.Serialization.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnhollowerBaseLib"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\net6\MelonLoader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.VideoModule"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.VideoModule.dll</HintPath> | ||
<HintPath>C:\Users\Ashton\Desktop\MDNET6\MuseDashNET6\MelonLoader\Il2CppAssemblies\UnityEngine.VideoModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="CinemaInfo.cs" /> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Target Name="CopyDLLs" AfterTargets="Build"> | ||
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\Muse Dash\Mods" /> | ||
<Message Text="Copied DLL -> C:\Program Files (x86)\Steam\steamapps\common\Muse Dash\Mods\$(ProjectName).dll" Importance="High" /> | ||
</Target> | ||
</Project> | ||
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</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.1.32210.238 | ||
VisualStudioVersion = 17.8.34330.188 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cinema", "Cinema.csproj", "{3B129F05-563F-4460-AF9B-16E5D1C689B2}" | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cinema", "Cinema.csproj", "{5EFDECD1-8A64-42C1-9193-9DDA0029C7F7}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{3B129F05-563F-4460-AF9B-16E5D1C689B2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{3B129F05-563F-4460-AF9B-16E5D1C689B2}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{3B129F05-563F-4460-AF9B-16E5D1C689B2}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{3B129F05-563F-4460-AF9B-16E5D1C689B2}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{5EFDECD1-8A64-42C1-9193-9DDA0029C7F7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{5EFDECD1-8A64-42C1-9193-9DDA0029C7F7}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{5EFDECD1-8A64-42C1-9193-9DDA0029C7F7}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{5EFDECD1-8A64-42C1-9193-9DDA0029C7F7}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {A139BFC5-C513-495A-BEB3-A725EA5256E9} | ||
SolutionGuid = {9F2ABFC2-49F8-4F6D-AAA2-080D58927022} | ||
EndGlobalSection | ||
EndGlobal |
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using System.IO.Compression; | ||
using System.Text; | ||
using System.Text.Json.Nodes; | ||
using CustomAlbums.Data; | ||
using CustomAlbums.Utilities; | ||
using Il2CppAssets.Scripts.Database; | ||
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namespace Cinema.Data | ||
{ | ||
public class CinemaInfo | ||
{ | ||
private readonly List<int> _activatedDifficulties = new() { 1, 2, 3, 4, 5 }; | ||
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private readonly Album _album; | ||
private readonly string _fileName; | ||
private readonly string _filePath; | ||
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public CinemaInfo(Album album) | ||
{ | ||
_album = album; | ||
var jsonData = album.IsPackaged ? LoadFromArchive(album.Path) : LoadFromFolder(album.Path); | ||
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if (jsonData == null) return; | ||
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Opacity = jsonData["opacity"]?.GetValue<float>() ?? 0f; | ||
_fileName = jsonData["file_name"]?.GetValue<string>() ?? string.Empty; | ||
_filePath = _fileName != null && _album != null ? $"{_album.Path}\\{_fileName}" : null; | ||
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if (jsonData["difficulties"] == null) return; | ||
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_activatedDifficulties = new List<int>(); | ||
var array = jsonData["difficulties"].AsArray(); | ||
foreach (var node in array) _activatedDifficulties.Add(node.GetValue<int>()); | ||
} | ||
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public float Opacity { get; private set; } | ||
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public bool Enabled => !string.IsNullOrEmpty(_fileName) && | ||
_activatedDifficulties.Contains(GlobalDataBase.s_DbBattleStage.selectedDifficulty); | ||
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public byte[] GetVideo() | ||
{ | ||
if (!_album.IsPackaged) return File.ReadAllBytes(_filePath); | ||
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using var zip = ZipFile.OpenRead(_album.Path); | ||
var videoFile = zip.GetEntry(_fileName); | ||
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if (videoFile == null) return null; | ||
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using var ms = new MemoryStream(); | ||
videoFile.Open().CopyTo(ms); | ||
return ms.ToArray(); | ||
} | ||
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private static JsonObject LoadFromArchive(string archivePath) | ||
{ | ||
using var zip = ZipFile.OpenRead(archivePath); | ||
var cinema = zip.GetEntry("cinema.json"); | ||
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if (cinema == null) return null; | ||
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using var reader = new StreamReader(cinema.Open(), Encoding.UTF8); | ||
var jsonString = reader.ReadToEnd(); | ||
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return Json.Deserialize<JsonObject>(jsonString); | ||
} | ||
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public static JsonObject LoadFromFolder(string folderPath) | ||
{ | ||
return !File.Exists($"{folderPath}\\cinema.json") | ||
? null | ||
: Json.Deserialize<JsonObject>(File.ReadAllText($"{folderPath}\\cinema.json")); | ||
} | ||
} | ||
} |
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