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Godot Control3D

This plugin allows using SubViewports to display 2D interfaces in 3D.

Note

SubViewports in Godot 4 are bugged.

They work, but can be problematic, displaying errors that aren't there, or resetting the texture from time to time.

An example of one such bug is here.

Prerequisites

Usage

Note

Detailed information on each class can be found in the individual source files.

You can find an example of using this plugin in the example folder.

All you need to do is create a scene with Control3D and:

  • MeshInstance3D - Used to display the content SubViewport needs:
    • Mesh (preferably QuadMesh)
    • MaterialOverride with ViewportTexture
  • Area3D - Used for mouse capture.
  • SubViewport - Used to render UI.

License

Licensed under MIT license.