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Fix stars appearing too early on instant slides
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What the fuck was Bloom thinking with that hardcoded 50ms offset?
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LumpBloom7 committed Dec 1, 2024
1 parent abfe2cf commit 4bcebcc
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -155,7 +155,7 @@ protected override void UpdateInitialTransforms()
base.UpdateInitialTransforms();
Slidepath.PerformEntryAnimation(AnimationDuration.Value);

using (BeginAbsoluteSequence(HitObject.StartTime - 50))
using (BeginAbsoluteSequence(HitObject.StartTime))
{
SlideStars[2].FadeInFromZero(HitObject.ShootDelay).ScaleTo(1.25f, HitObject.ShootDelay);
SlideStars[0].FadeOut().ScaleTo(1.25f, HitObject.ShootDelay);
Expand All @@ -167,7 +167,7 @@ protected override void UpdateInitialTransforms()
SlideStars[1].FadeInFromZero(HitObject.ShootDelay);
}

using (BeginDelayedSequence(50 + HitObject.ShootDelay))
using (BeginDelayedSequence(HitObject.ShootDelay))
{
if (!Slidepath.Path.StartsWithSlideFan && Slidepath.Path.EndsWithSlideFan)
{
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